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Hello-World iOS App in Assembly

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Re: Hello-World iOS App in Assembly

#61
post #20

Earlier quoted context omitted.

This is an excellent argument for not using assembly, actually

The argument is that learning assembly is useful, it gives some insights into what happens under the hood. That seems like a no brainer to me. Would I use it for production iOS app, no, I don't hate myself that much.

Learning assembly is useful, yes. Learning assembly by reading an app written in assembly…not so much.

Re: Hello-World iOS App in Assembly

#62
post #11
post #7

Earlier quoted context omitted.

It probably doesn't, as you practically never need Xcode for simple apps. From my experience, currently, you need Xcode to compile storyboards (NIB/XIB files) and bundle Assets.car (macOS BOM files); and compile Xcode projects, btw. I may be missing another important feature used in a lot of apps but otherwise for the most part you can build an iOS app without Xcode (or even macOS).

The command line tools are still XCode, in a way.

I am not talking about XCode command line tools. I am talking about currently available open-source tools that can actually replace those command line tools. I don't think that would count as Xcode as those tools are available on systems Xcode can't run on.
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