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Board: New game console recognizes physical pieces, with an open SDK

board.fun

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Re: Board: New game console recognizes physical pieces, with an open SDK

#61

If I wanted to build one where could I get a touch screen that big? edit: found this https://arkenforge.com/using-a-touch-screen-with-your-digita...

Dude I had jamboards with this idea but I could never get root on the device to make it work but clearly the hardware must exist. In the end I had to sell the damn things.

Re: Board: New game console recognizes physical pieces, with an open SDK

#62
Honestly it's nice enough as an encased screen for TTRPG virtual tabletop play. I have a few friends that have built custom tabletops to hold consumer TVs or have set up top down projectors (worse)... those are solutions for the deeply dedicated. Something even simpler that this is a pretty nice form-factor for a somewhat more modest table.

Re: Board: New game console recognizes physical pieces, with an open SDK

#63

I can tell this is much more than just “Tabletop Simulator on a tablet”, although at $500 you’re likely to get a lot of attention from the Twilight Imperium and Gloomhaven crowd. I know more than a few childless people in my local gaming circle who would drop a half-large on accessories that simplify game execution. But clearly this product isn’t about making existing board games easier to set-up/play/clean-up. I thi…

Exact same thoughts here. This should, imo, be marketed at boardgame nerds, who are adults, and not 3-7 year olds which it seems to currently be. Which toddler is asking for this for christmas? I suppose a boardgame nerd might buy it to use with their toddler, but that is a niche of a niche of a niche.

Maybe if they pitched it as a way to get your kids away from solitary iPad usage and interacting with each other instead?

Re: Board: New game console recognizes physical pieces, with an open SDK

#64
post #53

Earlier quoted context omitted.

> The SDK is open-source, no fees required. Coming in the next week or two. We're figuring out the specific details regarding registration It sounds like you've already figured out that the registration would have to be optional, as you're planning to make it open-source (it will be open-source once you release it, it isn't open-source yet :) ).

Open-source could still have tivoization and require registration, like Android mandatory developer signing that is supposed to be on the way.

Yeah, I guess they could offer a downloadable .tar once you've filled out your email on their website, or email it to you or whatever. Not sure you'd wanna add that sort of friction at that stage though, makes more sense to ask before publishing what you've built.

Re: Board: New game console recognizes physical pieces, with an open SDK

#65

I can tell this is much more than just “Tabletop Simulator on a tablet”, although at $500 you’re likely to get a lot of attention from the Twilight Imperium and Gloomhaven crowd. I know more than a few childless people in my local gaming circle who would drop a half-large on accessories that simplify game execution. But clearly this product isn’t about making existing board games easier to set-up/play/clean-up. I thi…

I play games like Gloomhaven and TI4. Not sure how this product would simplify anything. Far too small for any of the more complex board games. I guess I could scroll around but then what does physical piece detection give me? Then it’s $500USD. My game group and myself got Gloomhaven from Epic for free and played through the campaign together. BGA subscription is cheap. So many games have online implementations that…

Maybe they need to work with the creators of Gloomhaven etc to design their next game specifically so it can be played on this tablet, to cut down on the need for bookkeeping.

Re: Board: New game console recognizes physical pieces, with an open SDK

#66

I can tell this is much more than just “Tabletop Simulator on a tablet”, although at $500 you’re likely to get a lot of attention from the Twilight Imperium and Gloomhaven crowd. I know more than a few childless people in my local gaming circle who would drop a half-large on accessories that simplify game execution. But clearly this product isn’t about making existing board games easier to set-up/play/clean-up. I thi…

I play games like Gloomhaven and TI4. Not sure how this product would simplify anything. Far too small for any of the more complex board games. I guess I could scroll around but then what does physical piece detection give me? Then it’s $500USD. My game group and myself got Gloomhaven from Epic for free and played through the campaign together. BGA subscription is cheap. So many games have online implementations that…

it does open up some possibility for mechanics that exploit the fact that the play area ("board") is almost infinitely mutable.

But honestly concepts like this, mixing of physical and digital, have been tried to very little success in the gaming space for years. Out best success is wii-motion controls and rockband-era .. elaborate controllers. But there have been card games that utilized cameras to read the cards, skylanders, etc.

Actually this is closest to some of the things that original run of microsoft surface tables could do. I played some backgammon on one with physical dice and disks. It was .. fine, but it was just backgammon, they were just showing off the object tracking features. The only thing you could do with the board was some fancy animated board themes.

Anyways all of that stuff is largely abandoned. So I wish these guys luck.

Re: Board: New game console recognizes physical pieces, with an open SDK

#67

Not quite the first such product, Microsoft's original "Surface" advertised similar boardgame potential. But if it worked well, I don't know of anyone who was rich enough to try it! Hopefully the technology has matured since then.

I have a first gen surface in storage. Company I was working for wanted to get rid of the heavy as hell awkward thing... There is a backgammon app on it, when i played it years earlier there were physical dice and pieces. Buy lost from my table or not included, but playable by tap as well.

Re: Board: New game console recognizes physical pieces, with an open SDK

#68
post #42
post #37

Earlier quoted context omitted.

> they have a conductive pattern built into the surface using specialized materials and a manufacturing technique we developed in house. Would this be something a home 3D printer could do? I'm not a maker but I could see the value of others being able to quickly build a universe of playing pieces if that was possible.

It's possible to make your own pieces with a multi-material 3d printer (our early prototypes have been made with Bambu X1C & H2D printers), though it's pretty finicky to do so, and requires some rather expensive filament. Happy to help anyone along though!

i imagine the special filament might only be needed for a layer or two (assuming the board contact surface is the top or the bottom that is)?

Re: Board: New game console recognizes physical pieces, with an open SDK

#69

Earlier quoted context omitted.

I play games like Gloomhaven and TI4. Not sure how this product would simplify anything. Far too small for any of the more complex board games. I guess I could scroll around but then what does physical piece detection give me? Then it’s $500USD. My game group and myself got Gloomhaven from Epic for free and played through the campaign together. BGA subscription is cheap. So many games have online implementations that…

Maybe they need to work with the creators of Gloomhaven etc to design their next game specifically so it can be played on this tablet, to cut down on the need for bookkeeping.

The main problem with games like Gloomhaven and TI4 isn’t the book keeping. It’s getting the people around a table at the same time. Need 6 players for TI4 and the same group multiple times for a campaign. Hence why I’ve been playing the digital versions online with my group.
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