Earlier quoted context omitted.
That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista. That said, who knows how efficient the implementation is compared to other changes in iOS 26. I turned liquid glass off with "reduced transparency" because even 1% extra battery usage for it would be too much even though I kinda appreciated the new look.
>>That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista. I remember it being kinda like placebo - you did, you marvelled at how much faster it's working, but in reality nothing changed. I really liked the look, and it did run smooth unless you had something below the minimum spec(which a lot of people did at the time).
iOS 26.1 lets users control Liquid Glass transparency
61–70 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#62I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
You forget that HN is incapable of detecting even the most obvious sarcasm
Re: iOS 26.1 lets users control Liquid Glass transparency
#63Re: iOS 26.1 lets users control Liquid Glass transparency
#64Re: iOS 26.1 lets users control Liquid Glass transparency
#65Earlier quoted context omitted.
I don't see it said enough, but liquid glass slowed my M3 noticably. Odd I got the update 2 weeks before M5 launch. Software as a means to obsolete hardware. Trillion dollar company
Wasn't Windows 7 doing this same stuff back in like 2009?
Windows 8 got some serious hate back in the day, it had some sound ideas that were implemented poorly, but no one could deny it was lightweight. It had the smallest memory footprint of all the modern Windowses IIRC.
Re: iOS 26.1 lets users control Liquid Glass transparency
#66It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
I'm not sure how but it doesn't seem to use that much processing power. My 5 year old apple watch seems to render the glass UI fairly well and I assume this thing has the bare minimum processing power.
Re: iOS 26.1 lets users control Liquid Glass transparency
#67How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?
Re: iOS 26.1 lets users control Liquid Glass transparency
#68IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…
It's like a horrible compromise between the indulgences of early 10.2-era Aqua and the worst flat boring low contrast bullshit "mimimmumunlism" crap from iOS 7-18 and macOS from Big Sur onwards.
Re: iOS 26.1 lets users control Liquid Glass transparency
#69I always wanted them to turn the traffic lights from Jaguar into a fully shader based orbs. Full @2x/Vector Aqua Liquid Glass in all it's glory...
Re: iOS 26.1 lets users control Liquid Glass transparency
#70How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?
Apple does zero user testing and AB testing, and has always worked that way.