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Subway Builder: A realistic subway simulation game

subwaybuilder.com

61–70 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#61
post #3
post #2

Looks nice but will it have other cities around the world?

The rest of the world actually funds and builds public transit, making a simulation of doing so less necessary

well it would be interesting to compare european and american cities wrt. population density and building costs. the claim is that american cities are not dense enough to be worth while. in a simulation you could set the parameters so that you can specifically look at the population density as a factor.

Re: Subway Builder: A realistic subway simulation game

#62
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I love this game. And I have been waiting for the Mini Motorways for years...but for now it has not Linux version.

IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)

Re: Subway Builder: A realistic subway simulation game

#63
I like the idea.

But this is a very weird way to sell a game.

1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient.

Launch it on Steam at the same time, or at a minimum promise a key.

It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional data, let users add it.

Maybe on steam I'll buy it

Re: Subway Builder: A realistic subway simulation game

#64
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

The moment I have been waiting for: Top 1% player in all scenarios, both Mini Metro and Motorways. AMA.

No, they are both really fun (and highly addictive in my case). I like that you can do a scenario in 30-ish minutes (and even pause if you need to). I personally prefer Motorways over Metro, but alas, both highly recommended. Fantastic game design.

Re: Subway Builder: A realistic subway simulation game

#66

I like the idea. But this is a very weird way to sell a game. 1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient. Launch it on Steam at the same time, or at a minimum promise a key. It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional…

In the FAQ they explain that they use US federal data for the population simulation, including home and workplace locations, college student counts, and flight information from the FAA.

https://www.subwaybuilder.com/simulation

Re: Subway Builder: A realistic subway simulation game

#67

I like the idea. But this is a very weird way to sell a game. 1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient. Launch it on Steam at the same time, or at a minimum promise a key. It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional…

>why it's just a bunch of American cities

They said they pulled commuter data from the census and another source. They'd need to get a few datasets from other countries to pull it off that aren't in google maps.

Re: Subway Builder: A realistic subway simulation game

#68
post #56

Earlier quoted context omitted.

Isn't the principal problem with the MBTA that it's been underfunded for decades and has a maintenance backlog of about a gazillion dollars? I realize it's getting better on the rolling stock front, but it sounds like the track is still a challenge despite some real efforts to address some of the problems. I do kind of miss riding it though. For the last couple years I was living there, I got to ride the Ashmont-Matt…

Under Eng it has apparently turned around in the last year or so.

I rode it a lot from 2011 to 2019, and still do though less frequently. I don't presonally feel things were ever as bac as point like to claim they were, and I'm not really sure what's been "improved" so much.

The biggest changes are that you can pay with tap to pay everywhere, which is nice, and the trains drive a lot more cautiously, which irritates me because they feel considerably slower now.

Re: Subway Builder: A realistic subway simulation game

#69
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

The moment I have been waiting for: Top 1% player in all scenarios, both Mini Metro and Motorways. AMA. No, they are both really fun (and highly addictive in my case). I like that you can do a scenario in 30-ish minutes (and even pause if you need to). I personally prefer Motorways over Metro, but alas, both highly recommended. Fantastic game design.

Wow. AMA, you say? When do you prefer loops, or lines? Additional lines, or carriages? How much do you tear down at once? if you don't mind me asking

I'm like median on Metro, ~60 hours over years (though perhaps just the one hour, 60x, &c). Never too late to learn some strategy, I guess. Never played Motorways.

Re: Subway Builder: A realistic subway simulation game

#70

Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.

Is there a steam version though? I don't see it on there

It's mentioned as upcoming in the FAQ under "How much will it cost?": "$30 on subwaybuilder.com and $40 on Steam (page is coming soon). The Steam launch won't happen for a few months after the launch on subwaybuilder.com."
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