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Skeuomorphism

skeu.it

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Re: Skeuomorphism

#61
post #55

Earlier quoted context omitted.

Somewhat agree. Dropbox didn't sell because it had shiny icons for folders or sexy web interface. It sold because it provided immense value and it just worked. Same can be said about Google, YouTube, Microsoft Word etc. None of them had sexy design to start with but they simply worked and provided great value to end-users.

You've picked apps with necessarily minimal interfaces; the only exception being Microsoft Word. Word doesn't need a new UI every other year but it gets one because, without making the UI sexier each year, people don't buy it. I like this anecdote from Raymond Chen on this subject: http://blogs.msdn.com/b/oldnewthing/archive/2004/05/25/14125...

"You've picked apps with necessarily minimal interfaces;"

Necessarily? Have we really forgotten what search engine UIs looked like before Google came along?

Re: Skeuomorphism

#62
I think the main point being made is that the design shouldn't be distracting unless that is the point of the design. For login forms to be hanging from keys, and paper to be hanging from bolted glass panels is nonsense, and a distraction. Unfortunately what different people find appealing, others find distracting, but that's what usage metrics and testing are for- to help determine what does and what doesn't work.

Re: Skeuomorphism

#63
Updated title no longer matches the content of skeu.it, which displays extreme skeu, not just skeu in general or quintessential examples of skeu.

Also, skeu.it is really about textures and fail skeu, not actual skeumorphism, which is about retaining obsolete details from a previous form, not just pleasing textured imagery.

Re: Skeuomorphism

#64
Remember when you were 4 or so? And you had a "busy box"? Just a bunch of levers to move, buttons to push, dials to turn?

A well-done skeuomorphic interface, I submit, can be a busy box for grownups. What's wrong with having a few things in your life that partake of both "toy" and "tool"?

Re: Skeuomorphism

#65

So skeuomorphism is now anything besides Windows Phone style "pure digital"? Shiny = glass, black texture = leather, blue texture = denim, etc? That's going to be really, really boring. I don't know why texture is such a bad thing. Of course you can overdo it like anything, but personally I prefer Reeder with a light paper-pulp backing texture instead of a plain light peach background. For example, what is so bad abo…

For example, what is so bad about this? http://skeu.it/image/24908403424 Because it reproduces a hypothetical real-world object, that not only doesn't make any sense (what is a sheet of paper hanging from a glass panel anyway?), but doesn't add any meaning to what this interface is supposed to do? You can use skeumorphism where it makes sense. The problem is that login form has no analog in real-life, so in this one…

Have an upvote.

I found myself giggling at this one along with all the other ones with things that make no sense like leather buttons and switches, and then I started to wonder: is it possible that the designers making this nonsense are actually representing an aesthetic totally decoupled from actual usability? In fact, let me get ageist here for a second—could it be that the designers making this nonsense are actually too young to have ever seen or used the real-world objects these skeumorphic interfaces are imitating?

I don't know about you, but I found some of my rage dissipated when I started to consider this just fashionable design. Yes, in a perfect world Apple would make appropriate (i.e. less) use of skeumorphism and therefore we wouldn't be seeing these kinds of ridiculous excesses from young designers, but something has to be the fad, and right now this seems to be it.

Re: Skeuomorphism

#66
post #15

See to me, some of these examples aren't skeuomorphic. This for example, I've never seen a leather item in meat-space with aluminum buttons. Or a big platic/glass button. http://skeu.it/post/29492973628/in-space-no-one-can-see-you-...

>This for example, I've never seen a leather item in meat-space with aluminum buttons. The leather and metal buttons remind me of an old camera (or one such as a Leica with a timeless design). As an example: http://i.imgur.com/EfGW5.jpg I feel like that UI would go just fine with a camera or photo-related app. But it totally doesn't work at all for something that I'm assuming is more along the lines of a magic 8-ball…

But leather and metal are helpful on a camera, as is the cross hatch on the lens.

On an iPhone app cross hatching does not help you grip the control.

The leather on an iPhone app doesn't help protect against scratches or provide a superior gripping surface to polished aluminium.

If you like the idea that good design is as little design as possible then a Leica style app design isn't as little design as possible. In just the same way that a moleskin notepad app isn't helpful, nor is comic sans as a font choice despite that it approximates hand printed letters. Maybe if they really want to make the full experience the 'pen' you use to write letters can run out of ink and then you have to shake the iphone to get more ink.

Design should help the user accomplish tasks not get upvotes on dribble.

Re: Skeuomorphism

#67

Earlier quoted context omitted.

>So skeuomorphism is now anything besides Windows Phone style "pure digital"? Shiny = glass, black texture = leather, blue texture = denim, etc? That's going to be really, really boring How is Metro really really boring? Have you used WP beyond seeing screenshots? http://www.youtube.com/watch?v=locNEna0of4&feature=plcp . If you're really interested in the design philosophy , here's some analysis of Metro's alternativ…

In defense of your parent I think you misunderstood what he's saying is boring. What I took it to mean was that if you write off everything remotely skeuomorphic, textured, etc. and only leave 2D Windows Phone style pure digital design then that becomes boring. It's not boring because it's WP-digital style but because after a while that style of design will become as boring and played out as skeuomorphic design. Wind…

The thing I really like about Android, and to an even greater extent WP8, is that apps feel more like pieces of an integrated task. On iOS every app wants to be a special snowflake and this is annoying when most of the time I just want to grab an image or a chunk of text from one place and use it in another place. To me this is all part of one overall task and the UI should feel like a cohesive tool for this and not emphasize the (to the user) arbitrary boundary between one app and another.

Re: Skeuomorphism

#68
post #24

Hey all. I'm the curator (punch me in the feelings for saying that) of Skeu.it. Thanks for the support! I'm enjoying the debate here and won't get too much into it. For those arguing what is and isn't skeuomorphism, you're missing the point of the showcase. Skeu.it, as specified on the masthead, celebrates arbitrary and gratuitous user interface decisions. Specifically, this means the misappropriation of visual artif…

With a username like that, I want to see an analysis of Rebirth http://en.wikipedia.org/wiki/ReBirth_RB-338

Re: Skeuomorphism

#69

Earlier quoted context omitted.

So you would say it violates the Universal and Objective standards of good taste?

Somebody has to say it.

Though I agree with both of you, I think that there is a certain amount of success that drives these designs to continue to be made. In retrospect it's quite easy to criticize the design here and naturally, we are all pretty unanimous that it could be much better. That being said, saying "it fails because it uses textures" is very different than "it fails in it's use of textures".

Try doing a ghetto case study by asking anyone around you whom is ignorant of good design trends whether they rather login to your shot or one like this:

http://makingwindowseasy.com/wp-content/uploads/2012/05/micr...

Did the skeuomorphic shot shot pick up votes? It won unanimously from the people I asked. As designers we can nitpick about the goals of each design and the information that had to be shown but at the end of the day, unless your designing for a community like Dribbble, it's going to be design ignorant people using your interface. The main objective of this interface should be to retain users through it and a large component to succeed in doing so is by having the form be visually compelling - not to us, to them.

Just like programmers are told to assume that every user is a malicious hacker, I believe designers should assume every user has poor taste. It's a much like how you don't see people in public wearing edgy designs off the runway despite them being created by people considered the very best fashion designers. There could easily be a company that takes these designs as is and mass produces them cheap for the public but this doesn't happen because there is a major discrepancy between designers and consumers tastes. Our job as designers is to bridge the gap in these tastes - between what we know is good and what users will actually agree is good.

Of course, don't take this to mean that I think this type of login is in any way ideal but I do think it works better than what more or less an unstyled form adhering to metro. It would be one thing if all good designers were all designing in a minimalistic style... but they aren't. The problem with the excessive paper/glass/linen/wood/gradient/etc is that good designers are using them in their designs and it forces the trend followers of the industry to feel like they somehow need to incorporate all the same elements. To me the design tells a tale of someone who believed that adding, well, added to the design. The result was something over-designed, superfluous, a cliché of what something outstanding should look like.

I think it's quite odd when people are adamantly against one style of design. I have extremely minimal designs I enjoy like the Nest thermostat and I have more skeuomorphic looking designs I enjoy like Path. To me, both are designed well because both use their respective language correctly not because they use one language over the other. Maybe some programmers can attest to a similar feeling... if you preferred Python would you rather work on a project with terribly written Python or extremely well written Ruby? The later seems obvious. One last thing to consider: if anything the reason skueomorphic design is getting hated on is largely because it's existed so long. Though a minimal design is likely harder to butcher completely, it won't be long until people are making really atrocious looking Metro apps and then all those who thought it was the be-all-end-all future of interfaces can have a beer and laugh about being wrong.

Just my opinion though. If you disagree, please don't downvote me to oblivion - tell me why you side with the camp you do as I'm always open-minded to good persuasion :)

Re: Skeuomorphism

#70

So skeuomorphism is now anything besides Windows Phone style "pure digital"? Shiny = glass, black texture = leather, blue texture = denim, etc? That's going to be really, really boring. I don't know why texture is such a bad thing. Of course you can overdo it like anything, but personally I prefer Reeder with a light paper-pulp backing texture instead of a plain light peach background. For example, what is so bad abo…

I completely agree, I'm getting a little tired of the whining about the 's'-word. For example, on the blog it shows the letter from Square with a paper background. What are we supposed to do instead of something like that? Blocks of solid color for everything, like you said?
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