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Infrastructure at Roblox

corp.roblox.com

61–70 of 75 posts

Re: Infrastructure at Roblox

#61
post #26

One reason to not work at Roblox is all their user peaks are when you want to be with your family- after school, after dinner, the weekend, Christmas morning. Seems like it could be frustrating after a while.

And their CEO is a tech oligarch wannabe iirc.

Re: Infrastructure at Roblox

#62

Earlier quoted context omitted.

Roblox specifically markets itself to children, and 40% of its playerbase is 13 years old or younger. Therefore, it is reasonable to hold it to a higher standard than other games.

IIuc, the original point/implication of this thread of conversation was more like "there's an unusally high concentration of child predation on Roblox", which, while not invalidating it, is a considerably different problem than "there is more child predation than there ought to be on Roblox". The former implies that rblx has some attributes that are conducive to child predation, which would be worth teasing apart out…

I was just responding to this point:

> The stuff you're describing doesn't really seem much different that any popular internet spaces in the 2000s

I think there is a big difference to some of the examples they gave, because of the uniquely young age demographics on Roblox. The only example that seems comparable was Club Penguin.

Now, I agree that there is interest in teasing out whether there are problems with Roblox specifically, or if it is just a problem with having an online space with such a high concentration of kids in general. But that high concentration of kids does make it much more of a concern either way.

Re: Infrastructure at Roblox

#64
post #56

Hey Roblox Engineers on here - a brilliant article, by the way - and I want to chip in here, I'm a senior engineer and understand how tech works all the way down. NAND gates, flip-flops and I/O schedulers, and networks? No problem. I have two young children, a boy and a girl. They both love playing Roblox, and I play along with them too, and their friends join in as well. Yes, they both always want more Robux, but le…

I don’t think anyone has anything against Roblox as a sandbox game, but your glossing over of the predatory monetization is the real issue most people have with the game.

For tech literate parents, setting a spending limit is easy enough and we understand how these games are engineered to be addicting. But for the normies, they don’t know how it works and how to set appropriate limits. Personally, I think kids games with such heavy monetization should be outlawed. The pseudo-gambling aspects of these games is also highly problematic and we see this playing out now as sports gambling and crypto speculation are off the charts in our society with young adults.

Re: Infrastructure at Roblox

#66

Earlier quoted context omitted.

As someone with no experience of roblox but has heard this a few times, what exactly about it makes it 'such' a bad thing??

Roblox has a seemingly impossible to solve problem with child predators. Kids have the oddest talent of being able to stumble into the most unknown, niche games where these people lurk. Roblox now has voice chat as well and you have grown adults talking to teenagers in private, unsupervised and away from parental attention. Roblox currently has a massive event going on that was hit with a huge controversy. They picke…

> you have grown adults talking to teenagers in private, unsupervised and away from parental attention

Sounds like the problem is the lack of parental attention, and like many things, that isn't a problem with a technological solution, but requires parents to actually pay attention to what their children is doing.

Re: Infrastructure at Roblox

#67
post #56

Hey Roblox Engineers on here - a brilliant article, by the way - and I want to chip in here, I'm a senior engineer and understand how tech works all the way down. NAND gates, flip-flops and I/O schedulers, and networks? No problem. I have two young children, a boy and a girl. They both love playing Roblox, and I play along with them too, and their friends join in as well. Yes, they both always want more Robux, but le…

I don’t think anyone has anything against Roblox as a sandbox game, but your glossing over of the predatory monetization is the real issue most people have with the game. For tech literate parents, setting a spending limit is easy enough and we understand how these games are engineered to be addicting. But for the normies, they don’t know how it works and how to set appropriate limits. Personally, I think kids games…

It is amazing how gambling has so thoroughly infiltrated the US. When my older brother was young the cartoons could not have (or consist of) toy commercials, and often included at least a token moral lesson. Now my kids see games and YouTube channels that are filled with thinly veiled gambling tricks. MrBeast has shamelessly built an empire on it. (His charity washing not withstanding.)

Re: Infrastructure at Roblox

#68
post #11

Earlier quoted context omitted.

I recently attended a class with my kid on internet safety taught by an attorney specializing in defending children accused of crimes, especially those involving computers. Roblox is like the #1 cesspool for bad shit going down with kids on the internet. Social media is bad as well, and my kids do neither. No, Roblox is not the end of the world, but there’s no real compelling reason to open up to it. They play with t…

As someone with no experience of roblox but has heard this a few times, what exactly about it makes it 'such' a bad thing??

Because the company knows that there are child predators on their site, and not only do they not care, but that is basically their tacit business model.

https://hindenburgresearch.com/roblox/

edit: some quotes from the article, attributed to concerned employees -

“You’re supposed to make sure that your users are safe and but then the downside is that, if you’re limiting users’ engagement, it’s hurting your metrics. It’s hurting the [daily] active users, the time spent on the platform, and in a lot of cases, the leadership doesn’t want that.”

“You have to make a make a decision, right? You can keep your players safe, but then it would be less of them on the platform. Or you just let them do what they want to do. And then the numbers all look good and investors will be happy.”

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