Yes. And many are when you require a common code-base for iOS, Android, and other devices. (But C++ is used more commonly) Video games are the ones that do this by default. It would be close to impossible to have feature parity by coding a game for iOS in Swift, for Android in Java, for Steam in C++, etc. Unreal or Unity will have C/C++ code-bases with very light integration layers to do system calls.(The payment sys…
I would go for Kotlin Multiplatform if I needed a shared code-base these days.
Is it possible to write plain C iOS app in 2025?
61–70 of 74 posts
Re: Is it possible to write plain C iOS app in 2025?
#62Re: Is it possible to write plain C iOS app in 2025?
#63Earlier quoted context omitted.
Before settling on Electron, I recommend exploring Tauri. It's more lightweight, it's better with sandboxing and it allows dropping down to Rust when performance is critical.
It's more lightweight because it doesn't include a browser engine. The obvious downside is that there is more room for compatibility issues. I'm not sure it's worth it.
> Tauri requires various system dependencies for development on Linux. These may be different depending on your distribution ...
> WebView 2 is already installed on Windows 10 (from version 1803 onward) ...
> iOS development requires Xcode and is only available on macOS.
Re: Is it possible to write plain C iOS app in 2025?
#64Earlier quoted context omitted.
If you just need C instead of C++ then .m suffices, ojective-c is a strict superset of C.
It‘s a superset of ANSI-C. One needs to be carful to mention this. I‘m not aware that this had changed and also added some small grieve back in the days for me. But I sadly can‘t remember anymore what didn‘t work for me.
Re: Is it possible to write plain C iOS app in 2025?
#65Yes. And many are when you require a common code-base for iOS, Android, and other devices. (But C++ is used more commonly) Video games are the ones that do this by default. It would be close to impossible to have feature parity by coding a game for iOS in Swift, for Android in Java, for Steam in C++, etc. Unreal or Unity will have C/C++ code-bases with very light integration layers to do system calls.(The payment sys…
I would go for Kotlin Multiplatform if I needed a shared code-base these days.
Re: Is it possible to write plain C iOS app in 2025?
#66Objective-C is designed in such a way that, generally speaking, anything you can do with Objective-C syntax can also be done with a simple C function call to one of the Objective-C runtime functions. So you can write an entire iOS app in pure C. However, the Objective-C stuff is a lot more pleasant to use if you use the syntax for it. As others have mentioned, for something like a simple game (rather than a normal GU…
While I don’t think that library does iOS specifically, you can have a look at the code to see how you can call objective-c from c. Spoiler: doing so kind of sucks, and also the library code isn’t the most elegant thing I’ve seen.
Re: Is it possible to write plain C iOS app in 2025?
#67I remember the feeling I first got (decades ago) when moving from C to objective C.
Having an xcodeproj was like the camel's nose under the tent, and then you couldn't go back. And you frequently had a big mess going forward when the next xcode version came out and it wouldn't work.
Re: Is it possible to write plain C iOS app in 2025?
#68Earlier quoted context omitted.
Objective-C is a C superset, while Objective-C++ is a C++ superset, where C++ is a mostly C superset. You're not really buying anything using Objective-C++ by adding another form of OOP, except perhaps for interop with C++.
It’s the interop that’s a big deal. The platform is Obj-C (or was, now it’s Swift), most useful non-iOS-specific libraries are C/C++, being able to use Obj-C++ to glue everything together is really convenient. Vastly easier than e.g. JNI on Android.
Separately, I'm wondering if anyone uses Kotlin Multiplatform and how well that works for iOS development.
Re: Is it possible to write plain C iOS app in 2025?
#69Re: Is it possible to write plain C iOS app in 2025?
#70If you just want to write C and are ok linking to stuff that is in other languages, then I used SDL2 for my game which I wrote in C and is on the app store. It was a very pleasant experience, and if I were doing an iOS thing again, I would likely do something similar. I think I had one objective C file in there for calling a library function I needed, but otherwise I just wrote C code.
Would it also be possible to write in both C and another (small, implementation written in C) higher level language? For example Lua or similar?