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SDL2 for macOS 9 “rough draft”

macintoshgarden.org

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Re: SDL2 for macOS 9 “rough draft”

#61

Is SDL2 just something that everyone is expected to know what it is? I was thinking it was about a Software Development Lifecycle on Mac0S9, but it clearly isn't... but there is no where in this post or that page that explains what SDL2 is.

What exactly is your background? MY first idea was that you might be very young but your account is from 2010. Not knowing SDL feels like someone having no idea what C++ or Unreal Engine is. I am curious how you managed to avoid learning about SDL despite being on hacker news.

https://xkcd.com/1053/ seems relevant here. :)

Re: SDL2 for macOS 9 “rough draft”

#62

Wondering what I could do with it ... I rewrote Glypha (an old Mac shareware game I wrote) using modern SDL2. Might be fun to try to "back port" (?) it to OS 9 on top of SDL2 (rather than the clunkier CopyBits() calls I used in the original shareware game).

Nice, I hadn't heard about that before. The original Mac game was really fun, but your new Steam version looks way smoother. I like how the UI's like an old B&W Mac UI but with Egyptian touches thrown in. If you don't mind me asking, what was the new version written in (C, C++, something else)? Were you able to reuse any of the logic from the original Pascal version, or was everything more or less done from scratch?
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