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Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#62
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Were the terms confidential? If not, would you be willing to share what kinds of terms a deal like this has?

(If you have any doubt whatsoever about whether the terms are confidential, assume they are, and don't put anything at risk.)

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#64
post #47
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

big fan since you posted! I agree with the feedback on matching brackets. Additionally the fake keyboard is driving me nuts… I get a lot of errors from phat fingering it when my hands are conditioned to use the native ios keyboard. NYT web games had/have similar issues…

Switching to desktop version of the site seems to work in all the major mobile browsers!

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#66
post #48

Earlier quoted context omitted.

Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.

I had the same thought, but agree with others that it's the core part of the game. I've played about a dozen of these now, and very often I can see what one of the big outer clues is way before I've worked out the inner clues. If I just solve the big outer clue, the game is done in 20 seconds or so, and I'm not sure I'd keep coming back. Rather, the challenge is to use what I've understood to work out the inner clues…

i think they're saying it shouldn't be counted as a fail, rather than it should be accepted as an answer at that point.

if not i agree with you. it'd be nice if it flashed green or something around the entire set of brackets but made you still answer all the sub-clues though.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#67

Earlier quoted context omitted.

I see that as the core point of the game! Would it be a whole lot of fun to complete the game in one guess? On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.

> Would it be a whole lot of fun to complete the game in one guess? I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.

If you look at it instead like a 1D version of a crossword puzzle, then it's not skipping to the end so much as just filling out one of the other words.

I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.

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