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The Steam Deck is software-freedom friendly

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Re: The Steam Deck is software-freedom friendly

#61
post #16

Earlier quoted context omitted.

> If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist That's an exaggeration. World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher. (Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.

Besides Fortnite (which is a big hit on mobile/consoles) all those examples hit their stride before steam opened to third parties or early in that period. Others like COD or Minecraft may have started on PC but migrated their main focus to other platforms too.

What stands out to me is that while most studios accept that they've got to pay their tithe to valve in order to succeed on PC, for many it seems to begrudgingly so and where they have the capability they investigate using their own or alternative channels to get a better rate. It's an interesting parallel to Valve's moan around 15 years or so that Microsoft could E.E.E. PC gaming and the linux direction was hedging against that.

Re: The Steam Deck is software-freedom friendly

#62

It truly is, and it's the culmination of a long history of development to get to this point. Back in, I want to say 2016 or so, we had Steam Machines, which were a series of hardware partnerships with various vendors for a console-style form factor of essentially PC hardware running on the first version of Steam OS. It was an incredible idea, but at the time rather frustratingly, I think some people came down with wh…

>So, according to some people, the fact that there were fewer Steam Machines than PlayStations in the world meant that the project as a whole was a failure.

I mean, there's no metric short nor long term where we call the steam machines a success. It was an experiment and some neat tech (hardware and software) came out of it. Valve is still a business at the end of the day.

But yes, a business that can salvage the good and iterate is apparently 1000x better than what we get nowadays in this late stage capitalism, where something sells millions and the company still cuts back and lays off staff, while milking it to the ground.

>a particular distinguishing virtue they're holding on to is being willing to play the long game and not giving up in the absence of overnight success.

Gabe learned it straight from old school Microsoft. I don't know what happened to Microsoft in that time.

Re: The Steam Deck is software-freedom friendly

#63

No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons wo…

I just wish the platforms weren't beholden to the publishers. To a certain extent, pulling a game from Steam is like pulling it off the shelves at big box stores, but the difference is the games CAN'T find their way to resale shops; they're gone forever.

Story time: I was pretty upset when my original copy of GTA: Vice City was intentionally broken, then the "Definitive Edition" was released a short time later. Especially in the case of GTAIII, they removed the top-down camera so it's not a 1:1 flat upgrade. I find it quaint and fun to try and beat that game using the top-down camera of GTA1 and 2, so was rather disappointed.

Re: The Steam Deck is software-freedom friendly

#65

Earlier quoted context omitted.

The sticky thing that keeps me in the steam platform is the software itself: notably, Steam Workshop. I normally source my games DRM free but after some experience trying to manage mods of heavily modded games like Rimworld I have come to discover that the value add of package management via Workshop for the exact same price is 100% worth it. Even though I trade DRM for it.

Yeah, GoG is my other go-to for games. I'm not a big fan of DRM, but I'm OK with DRM that respects me. Valve has never abused the DRM or let it get in my way. I can play offline, I can use multiple computers, I can share games with my family on their computers. All things considered it's pretty respectful of the reality of how people want to experience and share their content.

GOG fixed Diablo 1 AND the janky expansion for modern computers, so they're alright in my book.

Re: The Steam Deck is software-freedom friendly

#66
post #16

Earlier quoted context omitted.

>How do you qualify them as a monopoly? If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam. Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have 90% then yo…

> If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist That's an exaggeration. World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher. (Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

Also so far Riot's games don't require upfront purchases so that changes the equation a bit.

Re: The Steam Deck is software-freedom friendly

#67

They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but... I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

Gabe Newell became a Microsoft millionaire decided to have a company who did things his way. Turns out he’s quite an ethical guy.

Re: The Steam Deck is software-freedom friendly

#68
I purchased a steam deck when they first came out specifically to financially support Valve's Linux efforts and I haven't regretted that purchase for a second. In the past year I had a couple of days where my laptop was not working. I got out my steam deck, plugged it into my dock, and got back to work like nothing happened (after installing some software of course, like emacs). I've re-purchased games that I own on consoles just to get the PC versions to de-couple my games from hardware, so now I'll be able to run Flower on powerful beasts, portable handhelds, and computers that haven't been invented yet whereas before it was stuck on a loud aging ps3.

My only complaint is console exclusives like the nintendo games. I don't want to have to purchase Nintendo's universal turing machine just to be able to run their software when I already have a perfectly capable universal turing machine. It would just lead to more e-waste and wasted closet space.

Sure I can pirate and emulate the games, but I am an employed adult, I want to give you money for your games. Release your games on Steam so I can do that without burdening the world with more e-waste.

Re: The Steam Deck is software-freedom friendly

#69

They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but... I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

> They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of They got and have maintained that monopoly (I'll let others debate the merits of that wording) by being very very good to their users, which doesn't make the existence of the monopoly evidence that they aren't saints. If they were maintaining it through anticompetitive means, sure, but I've never seen anyone claim…

Yeah, when you wanna be evil, be evil to devs. They are stuck on two fronts and gamers are already pre-disposed to blame them for any problems anyway.

>If they were maintaining it through anticompetitive

Well we know they are now thanks to the lawsuits shedding light in the long known pricing parity clauses. Anyone asking "why isn't this game cheaper on Epic if take take a smaller cut" now has their answer. Without risking any dev's NDA.

Re: The Steam Deck is software-freedom friendly

#70

It truly is, and it's the culmination of a long history of development to get to this point. Back in, I want to say 2016 or so, we had Steam Machines, which were a series of hardware partnerships with various vendors for a console-style form factor of essentially PC hardware running on the first version of Steam OS. It was an incredible idea, but at the time rather frustratingly, I think some people came down with wh…

The Deck is so transformative that if Microsoft were serious about XBOX at all, the next XBOX would be a handheld.

There are rumors about an Xbox handheld https://www.pcworld.com/article/2656008/leak-more-evidence-o...
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