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Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

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Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#61

Earlier quoted context omitted.

And since everyone was "turtling" the games would almost never end anyways.

That is how kids play Monopoly too. It is part of the fun :)

Yeah, I know of turtling because we used to do it ourselves! Have a pact that you can't attack in the start, then build an impenetrable city until there are basically no more resources left and then fight it off with having 10 castles and barracks and stables mass-producing units right to the front.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#62

Experimental * AIX I wonder how they got an AIX.

Emulator maybe? It's a weird and intersting platform to target, but I suspect that it's because Go supports it, so it might not be to much hassle. On the other hand reading the article from yesterday regarding porting Tailscale, it might be more involved that I imagine.

Yeah go supports AIX. In fact I remember it having bash, and a package manager so it felt like home. AS400 was an interesting platform. I was fascinated with their almost assembly like programs, alien UIs and decades old hardware. Almost got nerd sniped. Unfortunately, I was told to use java. The jar I tested on linux worked perfectly the first time, so I couldn't even learn anything.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#64

Earlier quoted context omitted.

Many (not all) RTS games use a networking method called lockstep synchronization that requires the gameplay to be deterministic, but has its own downsides. One of those being that if one player lags, everyone lags. I know AOE 1 and 2 use it, and I assume 3 as well

The good thing being that you get replay for free.

You get that with any type of networking.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#65

Earlier quoted context omitted.

I am curious as a non game developer, are these types of games deterministic? If so if I send to the server that I moved huge units to attack another huge units, can the server determine what the end will be? Why do we face a network issue?

Many (not all) RTS games use a networking method called lockstep synchronization that requires the gameplay to be deterministic, but has its own downsides. One of those being that if one player lags, everyone lags. I know AOE 1 and 2 use it, and I assume 3 as well

For Beyond All Reason, it seems the Spring/Recoil engine will eventually decide to "close the action window", so that if one player is lagging hard, they simply submitted no actions for that "round" and the rest of the players keep going.

I know because I've gotten to the point in the late game where my computer can't simulate at realtime, and I can no longer control my units, but everyone else keeps playing.

Conveniently you can even still sort of chat in this state, and ask a teammate to assume control of your army on your behalf.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#66
post #59

Earlier quoted context omitted.

Does this apply to AoE? I never played it much in its hey-day but it would be interesting to get into properly. I have no interest in buying an old game with DRM given the obvious potential for maintenance issues though.

You could buy it and then download a cracked one

I basically did that, bought AoE several times, back then on CD and again on Steam. First I used virtual drives with ISO images and later a cracked version.

Today I am only using the Steam version though because I can easily join multiplayer games with friends all over the world. Also, I really like all the additional features in the remakes of AoE that you can get on Steam.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#67
post #26

Earlier quoted context omitted.

I feel like it is important to point out that Steam does not require games to have any DRM. Not even Steam's DRM. It's entirely up to the game developer and/or publisher. Many games on Steam are already DRM-free where you can just back up the files and play without Steam.

Does this apply to AoE? I never played it much in its hey-day but it would be interesting to get into properly. I have no interest in buying an old game with DRM given the obvious potential for maintenance issues though.

I haven't checked AoE myself. If you're concerned about DRM, games using Steam DRM are usually the easiest to crack on your own by just by replacing the Steam DLL that ships with the game with one that emulates its functionality.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#68
post #26
post #21

Thank you for sharing this, it is truly amazing. While I like Steam for the convenience and also appreciate their efforts in developing SteamOS I am concerned about the lock-in. Projects like this really help to own more of what you paid for again, luskaner is a hero for me.

I feel like it is important to point out that Steam does not require games to have any DRM. Not even Steam's DRM. It's entirely up to the game developer and/or publisher. Many games on Steam are already DRM-free where you can just back up the files and play without Steam.

Thank you for pointing that out. I am afraid that AoE is probably not one of them though?

Maybe the old AoE versions will be open-sourced one day, that would be awesome.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#69
post #4

Classic AoE-playing Hacker News-types might also enjoy 0 A.D. It's free and fun, but definitely humbling if you consider yourself a master strategist: https://play0ad.com/

Wow, this is still being developed? I still recall the Heavengames forum thread that spawned it...

It just had a big release in January even!

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#70
post #63
post #4

Classic AoE-playing Hacker News-types might also enjoy 0 A.D. It's free and fun, but definitely humbling if you consider yourself a master strategist: https://play0ad.com/

8 player multiplayer is unplayable.

The lagging frames just give extra time to strategize ;)
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