I can't wait for part 2. I wish there was a book written about the early days of Blizzard or Westwood Studios and those kind of great companies, kind of like the book Masters of Doom about id Software, or Revolution in the Valley about Apple.
There is a video series on YouTube covering the early days of Blizzard (and back when they were S&S), Westwood and id. Search YouTube for "All Your History Are Belong To Us".
The Making of Warcraft 1: Origin of the series & creation of multi-unit select
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Re: The Making of Warcraft 1: Origin of the series & creation of multi-unit select
#62Earlier quoted context omitted.
Ditto. Especially for Starcraft.
I feel like I've mostly heard about people talking about W40k being influenced by (or "ripping off") Starcraft and not the reverse.
Re: The Making of Warcraft 1: Origin of the series & creation of multi-unit select
#63Earlier quoted context omitted.
I guess that statement was a bit of a stretch, probably I could have worded slightly differently, but I'm not sure its too far from reality. If you look at http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_g... the only games which are up there are BG/BG2, NWN, and Star Wars Galaxies. Which is pitifully few for such previously dominant companies which had huge fan bases.... Also probably reflects that WoTC d…
Lists like that are dominated by recent releases because of how rapidly the industry has expanded over the last 30 years.
Re: The Making of Warcraft 1: Origin of the series & creation of multi-unit select
#64I can't wait for part 2. I wish there was a book written about the early days of Blizzard or Westwood Studios and those kind of great companies, kind of like the book Masters of Doom about id Software, or Revolution in the Valley about Apple.
Have you read the journals of Jordan Mechner from when he was developing Prince of Persia? They're a fascinating look at the development of early computer games. http://jordanmechner.com/old-journals/
Re: The Making of Warcraft 1: Origin of the series & creation of multi-unit select
#65Earlier quoted context omitted.
Unfortunately, while the heroes may have inspired WoW, they also ruined the series. With the 3rd installment, Warcraft ceased to be a real-time strategy game and became an action-rpg. The heroes were so overpowered that you could win by focusing entirely on power-leveling your hero instead of building a city and managing units.
Heroes are definitely the fun part in war3, it brings a lot more strategy to the game. Update: Whoever down voted me, you never understand the game.
Total Annihilation is a good example of a game that had a super-powerful unit that didn't completely break gameplay. The problem with Warcraft 3 was that I could build a massive army, yet if my hero was more than a couple of levels lower than my enemy, he could destroy everything I made using only his hero.
Re: The Making of Warcraft 1: Origin of the series & creation of multi-unit select
#66Earlier quoted context omitted.
Heroes are definitely the fun part in war3, it brings a lot more strategy to the game. Update: Whoever down voted me, you never understand the game.
Clearly you are entitled to your own opinion about whether or not you enjoy heroes, but I fail to see how it adds "strategy" to the game. Total Annihilation is a good example of a game that had a super-powerful unit that didn't completely break gameplay. The problem with Warcraft 3 was that I could build a massive army, yet if my hero was more than a couple of levels lower than my enemy, he could destroy everything I…