Earlier quoted context omitted.
The rat scroll removes points from the board (replaces monsters with 1hp rats).
Does it? I thought it just revealed the rats
Dragonsweeper — A minesweeper game that requires observation
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Re: Dragonsweeper — A minesweeper game that requires observation
#62Huh, I thought I played perfectly, but when I cleared the board (aside from the dragon), I had only 14 hearts left.
The rat scroll removes points from the board (replaces monsters with 1hp rats).
As you find rats, they are facing towards the rat king, which helps you locate it, get the scroll, and reveal cheap kills.
Re: Dragonsweeper — A minesweeper game that requires observation
#63I had to set the player hp to 1 million so I could just click the dragon and set myself free.
Re: Dragonsweeper — A minesweeper game that requires observation
#64This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable. Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.
Took me 3-4 attempts to work out a strategy and then a couple more to get the first win. Have since had a few more wins. Great little game.
Amusingly, if you get a 16th (and 17th) heart, the Monsternomicon slides across to the left side of the interface to accommodate it.
Re: Dragonsweeper — A minesweeper game that requires observation
#65Earlier quoted context omitted.
I'm still a little confused. A monster of strength X seems to make me lose X HP and gain X gold. The first level is easy. I have 5 HP, and I need 5 gold to level up, so I kill monsters worth 5 and I gain enough gold to level up. But after that I need more gold than I have HP to spend. There's the odd heart, which gives me more HP, but there don't seem to be enough hearts to make up the difference. Edit: Ok, I got it…
* Scroll of HP (use these only after exhausting other ways to level up) * Treasure chest (beware of mimics) containing the above or XP directly * Walls cost a random amount of HP (despite registering as 0 for adjacent counts) but grant a random amount of XP. I suspect that getting a good score requires getting lucky and hitting a low-HP high-XP wall early, to stretch your score just a little bit further * There's a g…
> But yes, many games are unwinnable.
Below the game: "Yes, the board can be cleared."
Re: Dragonsweeper — A minesweeper game that requires observation
#66Re: Dragonsweeper — A minesweeper game that requires observation
#67Re: Dragonsweeper — A minesweeper game that requires observation
#68Pretty cool design, I am not sure if some boards are unsolvable or if I suck though. Some hints: * It works similar to minesweeper so hints/patters for minesweeper also applies. https://minesweeper.online/help/patterns * Prefer levelling up to heal over the hearts. You can use hearts later for bigger heals * Don't level up unless needed to. Try to hit 0 heart before levelling up. * Point is exploring as much as possi…
Re: Dragonsweeper — A minesweeper game that requires observation
#69Everything else works, but like 3-4 columns of tiles missing on the right and a purple book at the bottom which is visible in the screenshot.
So seems like just some fix needed to avoid that cut-off in the right an it should work properly on mobile.
I tried both chrome and firefox on android, with and without desktop mode, with and without horizontal orientation. Always exactly same cutoff problem. I have no idea what creates this problem so consistently in 2 different browsers in desktop mode.
Re: Dragonsweeper — A minesweeper game that requires observation
#70Also the boxes are not dangerous, and the walls are unknown in strength.
It could help to add 0 to non-dangerous items, to make this more aligned to the rest of the numbers, or a ? for the walls.
I also struggled to understand that i survive with 0 health.
Lastly it doesnt make sense to me why the killed monsters "gold" must be gathered (clicked again). I strongly assumed i cannot have more then the slots filled with gold, only when i had to pick one up i did so and figured out i can have + gold.
Apart from the difficult part of understanding how it works, its a very nice game. But you took quite some time off the reviews i have to do for my students game design projects ;-) The ? do appear to gathered in some areas and prevented me from finding the bombs, but i was able to slay the dragon.
Also add a mute button...
edit: more detailed description