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Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

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61–70 of 152 posts

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#61
post #56

Earlier quoted context omitted.

I mean... you can just firewall it?

you dont know which prompt activates the backdoor, how can you firewall it if you run the model in production?

3d asset generation is a use case that for most doesn’t need to run in production

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#62
post #50

Earlier quoted context omitted.

Ops ran out of edit time when I was posting my last two Prompt: A hawk flying in the sky PNG: https://0x0.st/8Hkw.png https://0x0.st/8Hkx.png https://0x0.st/8Hk3.png Note: This looks like it would need more work. I tried a few birds and generic too. They all seem to have similar form. Prompt: A hawk with the head of a dragon flying in the sky and holding a snake PNG: https://0x0.st/8HkE.png https://0x0.st/8Hk6.png ht…

Yeah, this is absolutely light years off being useful in production. People just see fancy demos and start crapping on about the future, but just look at stable diffusion. It's been around for how long, and what serious professional game developers are using it as a core part of their workflow? Maybe some concept artists? But consistent style is such an important thing for any half decent game and these generative to…

Yeah the big problem I have with my field is that there seems to be stronger incentives to be chasing benchmarks and making things look good than there is to actually solve the hard problems. There is a strong preference for "lazy evaluation" which is too dependent on assuming high levels of ethical presentation and due diligence. I find it so problematic because this focus actually makes it hard for people to publish who are tackling these problems. Because it makes the space even noisier (already incredibly noisy by the very nature of the subject) and then it becomes hard to talk about details if they're presumed solved.

I get that we gloss over details, but if there's anywhere you're allowed to be nuanced and be arguing over details should it not be in academia?

(fwiw, I'm also very supportive of having low bars to publication. If it's void of serious error and plagiarism, it is publishable imo. No one can predict what is important or impactful, so we shouldn't even play that game. Trying to decide if it is "novel" or "good enough for " is just idiotic and breeds collusion rings and bad actors)

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#63
post #23

Earlier quoted context omitted.

I feel like you're conflating quality with fidelity. Video generation models have better fidelity than they did a year ago, but they are no closer to producing any kind of compelling content without a human directing them, and the latter is what you would actually need to make the "infinite entertainment machine" happen. The fidelity of a video generation model is comparable to an LLMs ability to nail spelling and gr…

I already feel like text models are already at sufficiently entertaining and useful quality as you define it. It's definitely possible we never get there for video or 3D modalities, but I think there are strong enough economic incentives such that big tech will dump tens of billions of dollars into achieving it.

I don't know why you think that's the case regarding text models. If that was the case, there would be articles on here that are just created by only generative AI and nobody would know the difference. It's pretty obvious that's not happening yet, not the least of which because I know what kinds of slop state-of-the-art generative models still produce when you give them open-ended prompts.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#64
post #10

Earlier quoted context omitted.

I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.

IMO current generation models are capable of creating significantly better than "slop" quality content. You need only look at NotebookLM output. As models continue to improve, this will only get better. Look at the rate of improvement of video generation models in the last 12-24 months. It's obvious to me we're rapidly approaching acceptable or even excellent quality on-demand generated content.

NotebookLM is still slop. I recommend feeding it your resume and any other online information about you. It's kind of fun to hear the hosts butter you up, but since you know the subject well you will quickly notice that it is not faithful to the source material. It's just plausibly misleading.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#65
post #10

Earlier quoted context omitted.

I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.

Minecraft is procedurally generated slop, yet it's insanely popular.

Not all procedurally generated things are slop, and not all slop are made via procedural generation.

And popularity has nothing to do with private, subjective quality evaluations of the individual (aka, what someone calls slop might be picasso to another), but with objective, public evaluations of the product via purchases.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#66
post #43
post #10

Earlier quoted context omitted.

I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.

> a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books Take a look at the ImgnAI gallery ( https://app.imgnai.com/ ) and tell me: can you paint better and more imaginatively than that? Do you know anyone in your immediate vicinity who can? Read this satirical speech by Claude, in French https://x.com/pmarca/status/1881869448275177764 ) and in English ( h…

> fixation on that is confounding your reasoning.

it is a fixation based on the desire that they themselves shouldn't be rendered economically useless in the future. Then the reasoning come about post-facto from that desire, rather than from any base principle of logic.

Most, if not all, that are somewhat against the advent of AI are like the above in some way or another.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#67

Earlier quoted context omitted.

Everything will be AI slop to you. There will never be a point where AI creates something incredible and you are like wow I prefer this AI stuff over human made slop.

Yes, because if someone has a tool that creates "something incredible", then everyone will be able to generate "something incredible" and then it all becomes not incredible. It's like having god-mode in a game, it all becomes boring very quickly when you can have whatever you want.

> everyone will be able to generate "something incredible" and then it all becomes not incredible.

no, that's just your standard moving up.

There is an absolute scale for which you can measure, and ai is approaching a point where it is an acceptable level.

Imagine if you applied your argument to quality of life - it used to be that nobody had access to easy, cheap clean drinking water. Now everybody has access to it. Is it not an incredible achievement, rather than it not being incredible just because it is common?

That quote from the movie "the incredibles", where the villain claims that if everybody is super, then nobody is, was your gist of the argument. And it is a childish one imho.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#68
post #35

Question related to 3D mesh models in general: has any significant work been done on models oriented towards photogrammetry? Case in point, I have a series of photos (48) that capture a small statue. The photos are high quality, the object was on a rotating platform. Lighting is consistent. The background is solid black. These normally are ideal variables for photogrammetry but none of the various common applications…

COLMAP + CloudCompare with a good CUDA GPU (more VRAM is better) card will give reasonable results for large textured objects like buildings. Glass/Water/Mirror/Gloss will need coated to scan, dry spray on Dr.scholls foot deodorant seems to work fine for our object scans.

There are now more advanced options than Gaussian splatting, and these can achieve normal playback speeds rather than hours of filtering. I'll drop a citation if I recall the recent paper and example code. However, note this style of 3D scene recovery tends to be heavily 3D location dependent.

Best of luck, =3

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#69
post #67

Earlier quoted context omitted.

Yes, because if someone has a tool that creates "something incredible", then everyone will be able to generate "something incredible" and then it all becomes not incredible. It's like having god-mode in a game, it all becomes boring very quickly when you can have whatever you want.

> everyone will be able to generate "something incredible" and then it all becomes not incredible. no, that's just your standard moving up. There is an absolute scale for which you can measure, and ai is approaching a point where it is an acceptable level. Imagine if you applied your argument to quality of life - it used to be that nobody had access to easy, cheap clean drinking water. Now everybody has access to it.…

It is equally childish to compare the engineering of our modern water and plumbing systems with the automated generation of virtual textured polygons.

People don't get tired of good clean water because we NEED it to survive.

But oh, another virtual world entirely thought up by a machine? Throw it on the pile. We're going to get bored of it, and it will quickly become not incredible.

Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

#70
post #65

Earlier quoted context omitted.

Minecraft is procedurally generated slop, yet it's insanely popular.

Not all procedurally generated things are slop, and not all slop are made via procedural generation. And popularity has nothing to do with private, subjective quality evaluations of the individual (aka, what someone calls slop might be picasso to another), but with objective, public evaluations of the product via purchases.

What is your definition of slop?
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