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GIMP 3.0 is on the way

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Re: GIMP 3.0 is on the way

#61
Does Gimp 3.0 still behave the same for GIF Animations and I use that feature extensively and the behavior for that needs to remain the same for cropping, scaling, and frame rates editing or I'll have remain on the older GIMP.

So there needs to be someone testing Gimp 3.0 against the previous version to see of any behaviors are not the same and sometimes that can affect workflows greatly!

Re: GIMP 3.0 is on the way

#62

Earlier quoted context omitted.

It's just Photoshop addicts needing the UI to be identical to Photoshop because when they use GIMP their muscle memory is broken. To be fair, though, all industry professionals are forced to be Photoshop addicts. But Photoshop's UI is objectively awful; it's the 10,000 hours you spent in it that makes it seem sane. You could have learned Thai in 10,000 hours, too. The real weaknesses in GIMP have been in its lack of…

Photoshop's UX is poor, but everyone is used to it. GIMP's UX is even worse, and nobody is used to it. And based on those screenshots in the article, it has, if anything, got even weirder and less intuitive. I'd probably try and power through if there was even close to feature parity, but it's only just now catching up with where Photoshop was in 1994.

Gimp's UX was ok in 0.9, same with photoshop.

GIMP was meant to be a drop in replacement for early photoshop, so it makes sense that it follows that UX idea.

Re: GIMP 3.0 is on the way

#63

I started using GIMP around 2003 as a small child, and I remember being hyped for 3.0 and non-destructive editing even back then. I'm in my thirties now. Slow and steady wins the race. Congrats to the GIMP team, can't imagine the catharsis they will experience when 3.0 officially drops.

I too used GIMP as a kid, but alas I am somewhat older.

Its great to see it improving, and adding big things like CMYK

Re: GIMP 3.0 is on the way

#65
post #33

Earlier quoted context omitted.

Guess what the "G" in GTK stands for historically

That was before GNOME took over, as it was supposed to be the answer against KDE and original Qt license. And here we are, having written articles about Gtkmm to The C/C++ Users Journal, I no longer care and run systems from Microsoft/Apple/Google instead.

I think Harmony was the Qt replacement but I don’t think it lasted very long.

Re: GIMP 3.0 is on the way

#66
post #4

CMYK, finally. Hopefully this will lead to wider adoption, especially in the professional circles...

Professionals have no problem purchasing their work tools, and no reason to use subpar tools. Edit: To the FOSS hackers who are down voting. You can buy state of the art professional image editing and design software for less than a hundred dollars. Deliver work to one client and you've paid for all your tools. Why would a professional waste their time with GIMP, when they can use all those hours working for clients…

It’s not the price, or even the fact that one has to pay. There are huge practical, security, and privacy reasons to never put closed-source software on your computer.

Re: GIMP 3.0 is on the way

#67
> GIMP 3.0 supports palettes outside of the "Standard Red Green Blue" (sRGB) range, such as "Cyan Magenta Yellow Key" (CMYK) and (CIELAB). This expanded color support, especially for CMYK, is essential to those who work with print and desktop publishing. However, GIMP continues to use sRGB, grayscale, and indexed colors for storing color information internally for now. Conversion to other color spaces is done on output, where necessary.

The wording here is confusing, because it makes it sound like CMYK/CIELAB will only be applied at the very end of the image transformation pipeline. That would really limit the usefulness of adding these extra color spaces, since doing the manipulation in a different color space than RGB is often the point.

But the linked blog post on GIMP.org[0] words it a little differently:

> What it means for color correctness in particular is that we will now do color conversion only when needed (last-second conversion) and therefore won’t lose information when it could have been avoided. For instance, say you color-pick color from an image: if we were to convert to an intermediate format, before using it on a second image (which may or may not be in another color format), we’d do 2 conversions. Which means more possibility of precision loss. The issue is even more flagrant if the input and output formats are the same (i.e. no conversion should happen at all). And this will be even more a problem when we will have core CMYK backend (we really want to avoid doing a round-trip to an intermediate format with CMYK, which doesn’t have bijective conversion with most other color models, even when working unbounded and ignoring precision issues).

That sounds more like the information of the original color space will be kept as well, and transformations will be applied only when necessary, to avoid lossy roundtrips. Which is not quite the same.

[0] https://www.gimp.org/news/2024/02/21/gimp-2-99-18-released/#...

Re: GIMP 3.0 is on the way

#68
I'm told it's taken them two decades to release this essential feature. What have they been doing for all this time? I think they need to talk to people who edit photos, and focus their efforts on the many low-hanging fruit which would drastically improve the UX of their app (much like Blender did). Perhaps they are doing this to a degree, I see mentions of UI changes, but I wonder why they only think of it now and if they're involving the right people.

Re: GIMP 3.0 is on the way

#69
post #68

I'm told it's taken them two decades to release this essential feature. What have they been doing for all this time? I think they need to talk to people who edit photos, and focus their efforts on the many low-hanging fruit which would drastically improve the UX of their app (much like Blender did). Perhaps they are doing this to a degree, I see mentions of UI changes, but I wonder why they only think of it now and i…

https://developer.gimp.org/core/submit-patch/

Re: GIMP 3.0 is on the way

#70
post #26
post #9

Finally updated UI! I really hope it inspires more updates and brings in even more people, just like when Blender revamped their UX a few years back and saw an amazing boost in popularity.

I hope you can still configure it to have all the different toolboxes in separate windows like before. Also who thought putting stuff like "Cancel" and "OK" into the title bar was a good idea?!

I hate this buttons-in-the-title-bar thing with a passion. It takes ages to find a safe place to click and drag a window around without accidentally causing something else to happen.
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