Show HN: A Marble Madness-inspired WebGL game we built for Netlify
61–70 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#62Earlier quoted context omitted.
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.
the purpose of the game was to force marketing upon the players. a speed run version would defeat the dwell time of the marketing on the screen. i'm sure the marketing department would not be a fan
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#63Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#64Hello, really amazing work, well done! Just one curious question: have you made the background music yourself? if not, can I know the name?
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#65Still have no idea what netlify is or does.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#66Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#67Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#68I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#69i got a few questions: - you say it's built with three.js but you also use rapier. How does that work / integrate? I see one is JS frontend thing, the other rust engine - how did you design levels, with what?
The rendering engine is using Three.js which is a WebGL library. The physics/collision detection code is using Rapier through a WebAssembly module available on npm [1], which means that it can be used on the web even though it's originally written in Rust. The levels were built inside the Unity Editor, then exported to FBX, then went through a pipeline based on Blender python scripting that optimized their geometry,…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#70While on the google search result, the music from the game is still playing. If I open a new tab, the title of this tab changes from the google title to the netlify one, and vice versa if I change back.