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Using gRPC for (local) inter-process communication (2021)

mpi-hd.mpg.de

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Re: Using gRPC for (local) inter-process communication (2021)

#62
I have been in a similar situation, and gRPC feels heavy. It comes with quite a few dependencies (nothing compared to npm or cargo systems routinely bringing hundreds of course, but enough to be annoying when you have to cross-compile them). Also at first it sounds like you will benefit from all the languages that protobuf supports, but in practice it's not that perfect: some python package may rely on the C++ implementation, and therefore you need to compile it for your specific platform. Some language implementations are just maintain by one person in their free time (a great person, but still), etc.

On the other hand, I really like the design of Cap'n Proto, and the library is more lightweight (and hence easier) to compile. But there, it is not clear on which language implementation you can rely other than C++. Also it feels like there are maintainers paid by Google for gRPC, and for Cap'n Proto it's not so clear: it feels like it's essentially Cloudflare employees improving Cap'n Proto for Cloudflare. So if it works perfectly for your use-case, that's great, but I wouldn't expect much support.

All that to say: my preferred choice for that would technically be Cap'n Proto, but I wouldn't dare making my company depend on it. Whereas nobody can fire me for depending on Google, I suppose.

Re: Using gRPC for (local) inter-process communication (2021)

#64
post #52

Earlier quoted context omitted.

If I got to choose my colleagues this would be fine, unfortunately I had people who couldn’t understand eventual consistency. One of the guys writing Go admitted he didn’t understand what a pointer was etc. etc.

How does JSON protect you from that?

People understand JSON fairly commonly as they can see what is happening in a browser or any other system - what is the equivalent for GRPC if I want to do console.log(json)?

GRPC for most people is a completely black box with unclear error conditions that are not as clear to me at least. For example what happens if I have an old schema and I'm not seeing a field, there's loads of things that can be wrong - old services, old client, even messages not being routed correctly due to networking settings in docker or k8s.

Are you denying there is absolutely tones to learn here and it is trickier to debug and maintain?

Re: Using gRPC for (local) inter-process communication (2021)

#65
post #40

Earlier quoted context omitted.

> JSON contains a description of the structure of the data that is readable by both machines and humans. No, it by definition does not, because JSON has no schema. Only your application contains and knows the (expected) structure of the data, but you literally cannot know what structure any random blob of JSON objects will have without a separate schema. When you read a random /docs page telling you "the structure of…

If I gave you a JSON object with name, age, position, gender etc. etc. would you not say it has structure? If I give you a GRPC binary you need the separate schema and tools to be able to comprehend it. That’s all I’m saying is the separation of the schema from some minimal structure makes the debugging of services more difficult. I would also add the GRPC implementation I used in Javascript (long ago) was not actual…

> If I gave you a JSON object with name, age, position, gender etc. etc. would you not say it has structure?

That's too easy. What if I give you a 200KiB JSON object with 40+ nested fields that's whitespace stripped and has base64 encoded values? Its "structure" is a red herring. It is not a matter of text or binary. The net result is I still have to use a tool to inspect it, even if that's only something like gron/jq in order to make it actually human readable. But at the end of the day the structure is a concern of the application, I have to evaluate its structure in the context of that application. I don't just look at JSON objects for fun. I do it mostly to debug stuff. I still need the schematic structure of the object to even know what I need to write.

FWIW, I normally use something like grpcurl in order to do curl-like requests/responses to a gRPC endpoint and you can even have it give you the schema for a given service. This has worked quite well IME for almost all my needs, but I accept with this stuff you often have lots of "one-off" cases that you have to cobble stuff together or just get dirty with printf'ing somewhere inside your middleware, etc.

> I would also add the GRPC implementation I used in Javascript (long ago) was not actually checking the types of the field in a lot of cases so rather than being a schema that rejects if some field is not a text field it would just return binary junk. JSON Schema or almost anything else will give you a parsing error instead.

Yes, I totally am with you on this. Many of the implementations just totally suck and JSON is common enough nowadays that you kind of have to at least have something that doesn't completely fall over, if you want to be taken remotely seriously. It's hard to write a good JSON library, but it's definitely harder to write a good full gRPC stack. I 100% have your back on this. I would probably dislike gRPC even more but I'm lucky enough to use it with a "good" toolkit (Rust/Prost.)

> If you’re using JSON Protobufs why would you add this extra complexity - it will mean messaging is just as slow as using JSON. What are the core advantages of GRPC under these conditions?

I mean, if your entire complaint is about text vs binary, not efficiency or correctness, JSON Protobuf seems like it fits your needs. You still get the other benefits of gRPC you'd have anywhere (an honest-to-god schema, better transport efficiency over mandated HTTP/2, some amount of schema-generic middleware, first-class streaming, etc etc.)

FWIW, I don't particularly love gRPC. And while I admit I loathe JSON, I'm mainly pushing back on the notion that JSON has some "schema" or structure. No, it doesn't! Your application has and knows structure. A JSON object is just a big bag of stuff. For all its failings, gRPC having a schema is a matter of it actually putting the correct foot first and admitting that your schema is real, it exists, and most importantly can be written down precisely and checked by tools!

Re: Using gRPC for (local) inter-process communication (2021)

#66
post #56
post #21

Earlier quoted context omitted.

Binder seriously underappreciated, IMHO. But I think it makes sense to use gRPC or something like it if there is any possibility that in the future an "IPC" will become an "RPC" to a foreign host. You don't want to be stuck trying to change an IPC into an RPC if it was foreseeable that it would eventually become remote due to scale.

Binder is totally unavailable outside of Android, right? IIRC it's pretty closely coupled to Android's security model and isn't a great fit outside of that ecosystem.

It's usable outside Android, it's more that there's "some assembly required" involved - you need essentially a nameserver process which also handles permissions and the main one is pretty much the one in android. Also Binder itself doesn't really specify what data it exchanges around, the userland on Android uses one based on BeOS (which is where Binder comes from) but also has at least one other variant used for drivers.

Re: Using gRPC for (local) inter-process communication (2021)

#67
post #62

I have been in a similar situation, and gRPC feels heavy. It comes with quite a few dependencies (nothing compared to npm or cargo systems routinely bringing hundreds of course, but enough to be annoying when you have to cross-compile them). Also at first it sounds like you will benefit from all the languages that protobuf supports, but in practice it's not that perfect: some python package may rely on the C++ implem…

> it feels like it's essentially Cloudflare employees improving Cap'n Proto for Cloudflare.

That's correct. At present, it is not anyone's objective to make Cap'n Proto appeal to a mass market. Instead, we maintain it for our specific use cases in Cloudflare. Hopefully it's useful to others too, but if you choose to use it, you should expect that if any changes are needed for your use case, you will have to make those changes yourself. I certainly understand why most people would shy away from that.

With that said, gRPC is arguably weird in its own way. I think most people assume that gRPC is what Google is built on, therefore it must be good. But it actually isn't -- internally, Google uses Stubby. gRPC is inspired by Stubby, but very different in implementation. So, who exactly is gRPC's target audience? What makes Google feel it's worthwhile to have 40ish(?) people working on an open source project that they don't actually use much themselves? Honest questions -- I don't know the answer, but I'd like to.

(FWIW, the story is a bit different with Protobuf. The Protobuf code is the same code Google uses internally.)

(I am the author of Cap'n Proto and also was the one who open sourced Protobuf originally at Google.)

Re: Using gRPC for (local) inter-process communication (2021)

#68
post #21
post #12

> Using a full-featured RPC framework for IPC seems like overkill when the processes run on the same machine. That is exactly what COM/WinRT, XPC, Android Binder, D-BUS are. Naturally they have several optimisations for local execution.

Binder seriously underappreciated, IMHO. But I think it makes sense to use gRPC or something like it if there is any possibility that in the future an "IPC" will become an "RPC" to a foreign host. You don't want to be stuck trying to change an IPC into an RPC if it was foreseeable that it would eventually become remote due to scale.

One does not simply walk into RPC country. Communication modes are architectual decisions, and they flavor everything. There's as much difference between IPC and RPC as there is between popping open a chat window to ask a question, and writing a letter on paper and mailing it. In both cases you can pretend they're equivalent, and it will work after a fashion, but your local communication will be vastly more inefficient and bogged down in minutia, and your remote comms will be plagued with odd and hard-to-diagnose bottlenecks and failures.

Some generalities:

Function call: The developer just calls it. Blocks until completion, errors are due to bad parameters or a resource availability problem. They are handled with exceptions or return-code checks. Tests are also simple function calls. Operationally everything is, to borrow a phrase from aviation regarding non-retractable landing gear, "down and welded".

IPC: Architectually, and as a developer, you start worrying about your function as a resource. Is the IPC recipient running? It's possible it's not; that's probably treated as fatal and your code just returns an error to its caller. You're more likely to have a m:n pairing between caller and callee instances, so requests will go into a queue. Your code may still block, but with a timeout, which will be a fatal error. Or you might treat it as a co-routine, with the extra headaches of deferred errors. You probably won't do retries. Testing has some more headaches, with IPC resource initialization and tear-down. You'll have to test queue failures. Operations is also a bit more involved, with an additional resource that needs to be baby-sat, and co-ordinated with multiple consumers.

RPC: IPC headaches, but now you need to worry about lost messages, and messages processed but the acknowledgements were lost. Temporary failures need to be faced and re-tried. You will need to think in terms of "best effort", and continually make decisions about how that is managed. You'll be dealing with issues such as at-least-once delivery vs. at-most-once. Consistency issues will need to be addressed much more than with IPC, and they will be thornier problems. Resource availability awareness will seep into everything; application-level back-pressure measures _should_ be built-in. Treating RPC as simple blocking calls will be a continual temptation; if you or less-enlightened team members subcumb then you'll have all kinds of flaky issues. Emergent, system-wide behavior will rear its ugly head, and it will involve counter-intuitive interactions (such as bigger buffers reducing throughput). Testing now involves three non-trivial parts--your code, the called code, and the communications mechanisms. Operations gets to play with all kinds of fun toys to deploy, monitor, and balance usage.

Re: Using gRPC for (local) inter-process communication (2021)

#69
post #67
post #62

I have been in a similar situation, and gRPC feels heavy. It comes with quite a few dependencies (nothing compared to npm or cargo systems routinely bringing hundreds of course, but enough to be annoying when you have to cross-compile them). Also at first it sounds like you will benefit from all the languages that protobuf supports, but in practice it's not that perfect: some python package may rely on the C++ implem…

> it feels like it's essentially Cloudflare employees improving Cap'n Proto for Cloudflare. That's correct. At present, it is not anyone's objective to make Cap'n Proto appeal to a mass market. Instead, we maintain it for our specific use cases in Cloudflare. Hopefully it's useful to others too, but if you choose to use it, you should expect that if any changes are needed for your use case, you will have to make thos…

My most vivid gRPC experience is from 10 years or so ago, so things have probably changed. We were heavily Go and micro-services. Switched from, IIRC, protobuf over HTTP, to gRPC "as it was meant to be used." Ran into a weird, flaky bug--after a while we'd start getting transaction timeouts. Most stuff would get through, but errors would build and eventually choke everything.

I finally figured out it was a problem with specific pairs of servers. Server A could talk to C, and D, but would timeout talking to B. The gRPC call just... wouldn't.

One good thing is you do have the source to everything. After much digging through amazingly opaque code, it became clear there was a problem with a feature we didn't even need. If there are multiple sub-channels between servers A and B. gRPC will bundle them into one connection. It also provides protocol-level in-flight flow limits, both for individual sub-channels and the combined A-B bundle. It does it by using "credits". Every time a message is sent from A to B it decrements the available credit limit for the sub-channel, and decrements another limit for the bundle as a whole. When the message is processed by the recipient process then the credit is added back to the sub-channel and bundle limits. Out of credits? Then you'll have to wait.

The problem was that failed transactions were not credited back. Failures included processing time-outs. With time-outs the sub-channel would be terminated, so that wasn't a problem. The issue was with the bundle. The protocol spec was (is?) silent as to who owned the credits for the bundle, and who was responsible for crediting them back in failure cases. The gRPC code for Go, at the time, didn't seem to have been written or maintained by Google's most-experienced team (an intern, maybe?), and this was simply dropped. The result was the bundle got clogged, and A and B couldn't talk. Comm-level backpressure wasn't doing us any good (we needed full app-level), so for several years we'd just patch new Go libraries and disable it.

Re: Using gRPC for (local) inter-process communication (2021)

#70
post #62

I have been in a similar situation, and gRPC feels heavy. It comes with quite a few dependencies (nothing compared to npm or cargo systems routinely bringing hundreds of course, but enough to be annoying when you have to cross-compile them). Also at first it sounds like you will benefit from all the languages that protobuf supports, but in practice it's not that perfect: some python package may rely on the C++ implem…

If you are looking for a lightweight Protobuf based RPC framework, check out https://connectrpc.com/. It is part of the CNCF and is used and supported by multiple companies: https://buf.build/blog/connect-rpc-joins-cncf

gRPC ships with its own networking stack, which is one reason why those libs are heavy. Connect libraries leverage each ecosystem's native networking stack (e.g. net/http in Go, NSURLSession in Swift, etc.), which means any other libraries that work with the standard networking stack interop well with Connect.

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