Earlier quoted context omitted.
At the same time, I'd expect it should have its Linux-moment by now and eat the world, but it doesn't seem to be the case for high profile productions.
Not sure what you mean with Linux-moment exactly, but Blender is sitting rather in a niche need compared to Linux which sit just above the hardware. So in that sense, Blender can’t have a Linux moment: it won’t be deployed in most servers, it won’t be embedded in a mission to Mars…
Blender 4.3
61–70 of 113 posts
Re: Blender 4.3
#62Earlier quoted context omitted.
What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…
And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund! I donate yearly, and its worth it.
Re: Blender 4.3
#63It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.
What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…
Before that, I'd say open sourcing the project is what really gave it a second wind.
If I remember a talk correctly by Ton Roosendaal, the company behind Blender development went bankrupt and development stopped for a while, as it was closed-source at that point. Eventually, he started a fundraiser to get funds to re-acquire Blender and open sourcing it (the goal being 100K EUR or something) which was successful and made Blender into the open source project we know today :)
Re: Blender 4.3
#64From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…
I'm too old to remember the mappings for 20 button mice, but I've found the lowly Logitech G305 useful because it has a hardware button to toggle between DPI settings. That makes it useful without using any other key to change the speed of the mouse. Other than that, it has four buttons, and the scroll wheel clicks and goes left and right.
Nothing beats using a Wacom tablet or similar though, even for boring 3D stuff. Not sure why, but I just end up with ridiculous precision compared to any mouse.
Re: Blender 4.3
#65Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.
>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.
> For Electron apps, often it's the choice of having a desktop app or not having one at all.
Maybe it would be better to have none at all. Having an electron app is an excuse to say "we already have a desktop app, so we won't make a native one".
Re: Blender 4.3
#66Earlier quoted context omitted.
>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.
In my opinion, the actual problem is the focus on making everything web first. > For Electron apps, often it's the choice of having a desktop app or not having one at all. Maybe it would be better to have none at all. Having an electron app is an excuse to say "we already have a desktop app, so we won't make a native one".
In my opinion, the actual problem is the focus on making everything web first.
I don't think this is a problem. Many class of products require a web version over a desktop one. The desktop one is a very nice bonus.Re: Blender 4.3
#67Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.
>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.
Re: Blender 4.3
#68Re: Blender 4.3
#69Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.
>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.
Re: Blender 4.3
#70Earlier quoted context omitted.
It notably doesn't use any 'standard' UI framework though, which is frowned upon by some people just as much as using Electron (but for different reasons - usually missing accessibility features and not looking consistent with 'system applications').
Should be separated out and reused by many Electron apps in my opinion