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Blender 4.3

blender.org

61–70 of 113 posts

Re: Blender 4.3

#61
post #9

Earlier quoted context omitted.

At the same time, I'd expect it should have its Linux-moment by now and eat the world, but it doesn't seem to be the case for high profile productions.

Not sure what you mean with Linux-moment exactly, but Blender is sitting rather in a niche need compared to Linux which sit just above the hardware. So in that sense, Blender can’t have a Linux moment: it won’t be deployed in most servers, it won’t be embedded in a mission to Mars…

At a certain point in time Linux became the best platform available to base wide variety of projects on, so the industry followed and made it a de facto standard. It seems, at least superficially, that Blender has all the capabilities needed for wide industry adoption, but it doesn't seem to happen. Obviously talking about industries related to video production, gamedev etc.

Re: Blender 4.3

#62
post #32

Earlier quoted context omitted.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund! I donate yearly, and its worth it.

The more natural way for individuals is probably https://studio.blender.org/welcome/

Re: Blender 4.3

#63
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

> What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/

Before that, I'd say open sourcing the project is what really gave it a second wind.

If I remember a talk correctly by Ton Roosendaal, the company behind Blender development went bankrupt and development stopped for a while, as it was closed-source at that point. Eventually, he started a fundraiser to get funds to re-acquire Blender and open sourcing it (the goal being 100K EUR or something) which was successful and made Blender into the open source project we know today :)

Re: Blender 4.3

#64
post #58
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

I'm too old to remember the mappings for 20 button mice, but I've found the lowly Logitech G305 useful because it has a hardware button to toggle between DPI settings. That makes it useful without using any other key to change the speed of the mouse. Other than that, it has four buttons, and the scroll wheel clicks and goes left and right.

Another mouse I'm currently using for 3D stuff is Logitech G502, which also has a DPI toggle switch but more importantly, it has a "soft aim" button which temporarily lower the sensitivity while you hold that button. Great for precision stuff in 2D/3D arts, although I think the original use case is for snipering in video games or something like that.

Nothing beats using a Wacom tablet or similar though, even for boring 3D stuff. Not sure why, but I just end up with ridiculous precision compared to any mouse.

Re: Blender 4.3

#65

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.

In my opinion, the actual problem is the focus on making everything web first.

> For Electron apps, often it's the choice of having a desktop app or not having one at all.

Maybe it would be better to have none at all. Having an electron app is an excuse to say "we already have a desktop app, so we won't make a native one".

Re: Blender 4.3

#66
post #65

Earlier quoted context omitted.

>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.

In my opinion, the actual problem is the focus on making everything web first. > For Electron apps, often it's the choice of having a desktop app or not having one at all. Maybe it would be better to have none at all. Having an electron app is an excuse to say "we already have a desktop app, so we won't make a native one".

  In my opinion, the actual problem is the focus on making everything web first.
I don't think this is a problem. Many class of products require a web version over a desktop one. The desktop one is a very nice bonus.

Re: Blender 4.3

#67

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.

I wonder if this relationship will invert as wasm and web guy and their tooling matures, to the point where these types of applications where drawing performance is a must are being targeted desktop first and then thrown through a OSFA wasmification step to run on the web.

Re: Blender 4.3

#68
Like others have mentioned, Blender has become quite the successful open-source story. They used to be riddled with bugs and UX issues, much like FreeCAD was. Yesterday FreeCAD released v1 of their software, and they seem to be on the same redemption path as Blender. It's too bad their v1 release didn't gain much traction on here, as more people ought to give FreeCAD another whirl. The improvements there are massive. And it's the only proper parametric CAD software available on Linux.

Re: Blender 4.3

#69

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.

I would prefer they do not make an electron app and just have people use the web-app contained in a browser like it was meant to be.

Re: Blender 4.3

#70

Earlier quoted context omitted.

It notably doesn't use any 'standard' UI framework though, which is frowned upon by some people just as much as using Electron (but for different reasons - usually missing accessibility features and not looking consistent with 'system applications').

Should be separated out and reused by many Electron apps in my opinion

It's not html/css/js though.
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