Earlier quoted context omitted.
>Vanguard runs on Ring 0. -> Ring 3 software can also read your hdd so is not a problem. Can also read process memory of the same user.
Can't read files or access memory of other users though, which is kind of the point. It's trivially easy to run games as a different user than the one you use for e.g. banking, and operating systems have had fast user switching for decades.
Why anti-cheat software utilizes kernel drivers (2020)
61–68 of 68 posts
Re: Why anti-cheat software utilizes kernel drivers (2020)
#62HN has a lot of very clever people. Solving online game cheating is a billion dollar business.
My first thought there would be to just build up randomness entropy on game launch, and when mouse movements/keyboard events break that, detected. I assume I’m missing something.
With enough effort, all software can be virtualized, and whether the defender's effort can even theoretically be scaled more easily than the attacker's is an open question.
Re: Why anti-cheat software utilizes kernel drivers (2020)
#63Earlier quoted context omitted.
And CS is completely overrun with cheaters. I don't play Dota like games but afaik they all have effective obfuscation, so ESP/wallhack like cheats aren't effective. But they have some auto aim cheats for abilities.
CS and Dota are not overrun by cheaters, millions of people play those games every day with no problem.
Depends on your definition of overrun, I did use it a bit hyperbolically, but it seems you have no idea what you're talking about.
Re: Why anti-cheat software utilizes kernel drivers (2020)
#64Earlier quoted context omitted.
CS and Dota are not overrun by cheaters, millions of people play those games every day with no problem.
I don't know if CS2 is any different but while CSGO didn't have a cheater in every single game it was at least 1-2 in 10 in ranked games at global elite level from my experience playing it on and off for many years (beta 0.6 to a few years ago). At that level they usually only use ESP/wallhack and toggle aim assist to avoid getting banned through overwatch. Was very common for them to toggle halfway through a game or…
I have been playing CS for +20 years.
Re: Why anti-cheat software utilizes kernel drivers (2020)
#65Earlier quoted context omitted.
My first thought there would be to just build up randomness entropy on game launch, and when mouse movements/keyboard events break that, detected. I assume I’m missing something.
??? how does that defeat cheats?
Re: Why anti-cheat software utilizes kernel drivers (2020)
#66Earlier quoted context omitted.
I don't know if CS2 is any different but while CSGO didn't have a cheater in every single game it was at least 1-2 in 10 in ranked games at global elite level from my experience playing it on and off for many years (beta 0.6 to a few years ago). At that level they usually only use ESP/wallhack and toggle aim assist to avoid getting banned through overwatch. Was very common for them to toggle halfway through a game or…
You are the one who can't come up with a good argument and have to resort to personal attacks. I call that a falacy. I have been playing CS for +20 years.
Personal "insult" as your comment was so wrong I didn't know where to begin.
Re: Why anti-cheat software utilizes kernel drivers (2020)
#67Earlier quoted context omitted.
You are the one who can't come up with a good argument and have to resort to personal attacks. I call that a falacy. I have been playing CS for +20 years.
If CS is not overrun with cheaters why do we have faceit and other off ranked leagues with stronger anticheat? Personal "insult" as your comment was so wrong I didn't know where to begin.
(See I can do it too! I am attacking you, your knoledge, your inteligence, not your comment. And the "best" part is that sentence can be used to "win" any argument!)
There is no point in this conversation, have a nice day.