Inkscape 1.4
61–70 of 133 posts
Re: Inkscape 1.4
#62Earlier quoted context omitted.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
I'm very ignorant in these areas, but if you don't mind me asking - how would using a proprietary format solve issues for Inkscape, or an imagined alternative to Inkscape? Do all the others (AD, CD, AI) use some proprietary format that makes their life easier? Is there no better alternative to SVG on the open source side of things?
There’s a conflict between what is needed to simply display images, and what is needed for an ideal editable document.
A web browser doesn’t need the complexity of non destructive Boolean operations, but an editor program does. It can all be exported to SVG at the end once it doesn’t need to be edited anymore. Things like variable thickness outlines can just be turned in to filled Bézier curve shapes that happen to be the shape of the outline.
Re: Inkscape 1.4
#63The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
For multiple lines just duplicate your shapes and group or even join them. For varying thickness you can duplicate your shape and layer them. Rounded corners are supported on every vertice so I'm not sure where are you geting that.
Re: Inkscape 1.4
#64I love Inkscape. I’ve been using it for 20 years. But it boggles my mind how it’s still so horribly laggy on macOS. At least they got rid of the Xquartz dependency though.
They’ve historically been quite open about needing help on the macOS front. For example, https://inkscape.org/news/2021/06/22/seeking-macos-dev-contr...
I’ve noticed that just in general foss apps which work great on Linux, are often broken on macOS.
Re: Inkscape 1.4
#65I love Inkscape so much. I use it every other week to make presentations, slides or just simple graphics when I need it. I illustrated my thesis with it. Another piece of 2D vector software that I use and recommend is Graphite [1]. It too is open source. Graphite has nodes and can be procedural in nature. Have them both in your graphics toolbox. [1] https://github.com/GraphiteEditor/Graphite
Re: Inkscape 1.4
#66Earlier quoted context omitted.
You might look into https://graphite.rs/ . MS Paint is about my digital art interface complexity limit, but I do read Graphite's blog posts and their app sounds really attractive for more serious artists
In what ways are they different from Inkscape? (My knowledge of Vector Editors is quite limited)
Re: Inkscape 1.4
#67I love Inkscape. I’ve been using it for 20 years. But it boggles my mind how it’s still so horribly laggy on macOS. At least they got rid of the Xquartz dependency though.
Re: Inkscape 1.4
#68Earlier quoted context omitted.
They’ve historically been quite open about needing help on the macOS front. For example, https://inkscape.org/news/2021/06/22/seeking-macos-dev-contr...
I’d imagine there just isn’t a huge group of people who work on foss software, and use Mac. I’ve noticed that just in general foss apps which work great on Linux, are often broken on macOS.
Re: Inkscape 1.4
#69The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
SVG 1.1 does not support wrapping (textflow). There are posts in stack-overflow on how to use a foreignObject (HTML) inside SVG to do the line wrapping.
SVG 1.2 apparently supports but I have never used it so I don't know.
Re: Inkscape 1.4
#70The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.