How did his art become the face of 80s fantasy? of GoldenAxe? of D&D? Anyone recommend other articles about him?
There is a "Borisography" online if you want to explore his work.
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How did his art become the face of 80s fantasy? of GoldenAxe? of D&D? Anyone recommend other articles about him?
There is a "Borisography" online if you want to explore his work.
Earlier quoted context omitted.
> I've found that limitation in artistic mediums can serve as motivation and even inspiration in art. There's a great 1969 interview with Charles Eames in which he discusses design, and constraints as being a necessary component of design. Some Excerpts: Interviewer: Does the creation of Design admit constraint? Eames: Design depends largely on constraints. Interviewer: What constraints? Eames: The sum of all constra…
For more (great stuff) in this vein, check out Lars von Trier's The Five Obstructions .
It sincerely pleases me to see the Amiga so rightfully discussed in this article. In the 1980s, Amiga was a magical computer years ahead of so many of its peers (including the PC by miles). Sadly, the video capabilities that made it so special eventually became its Achilles heel.
"In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives."
> "featuring idealistically rendered warriors and princesses, muscular and scantily clad (but not indecent)" Picture a couple of lines later shows two completely naked women. Might be considered "indecent"
I don’t think naked bodies are widely considered indecent in art. That’s just the puritans. I think the line is usually drawn around explicitly sexual acts. (I also don’t believe being indecent is necessarily a bad thing in art. It is sometimes just another effect which can be used.)
Earlier quoted context omitted.
I know these types of images take hold in a 13-year-old boy’s mind and make him a lifelong fan, and for anyone who lived through that particular time and place, I understand the appeal. But for most everyone else, this is some cheesy artwork. I say that as someone who read more than my share of Edgar Rice Burroughs. The article author himself realizes that the image he is copying has no narrative. Many of the images…
All art is cheesy. If you briefly find any of it profound it's only because in some aspect you are briefly a 13 year old boy full of awe and excitement. That's what "beauty is in the eye of the beholder" is diplomatically trying to say.
I used to be a teenage demoscene graphics artist back in the waning days of the Amiga and earliest days of Windows-based demos. Vallejo was definitely a popular source and influence. But demoscene graphics were really more of a technical competition than expressive art. The participants were teenagers — it was pretty obvious that most 16-year-old boys don't paint like Frazetta while also having mastered the skills fo…
There's something touchingly innocent about Boris Vallejo's work. It is as if he is channeling the fantasies of a 13-year-old boy without shame, guilt or even self-consciousness. It is that rare artwork that is only about itself. It is like a picture that is run through iterative image generation using only the words "hotter" and "heroic" and "mysterious" over and over until an asymptote is reached. It seems pure and…
I used to be a teenage demoscene graphics artist back in the waning days of the Amiga and earliest days of Windows-based demos. Vallejo was definitely a popular source and influence. But demoscene graphics were really more of a technical competition than expressive art. The participants were teenagers — it was pretty obvious that most 16-year-old boys don't paint like Frazetta while also having mastered the skills fo…
It sincerely pleases me to see the Amiga so rightfully discussed in this article. In the 1980s, Amiga was a magical computer years ahead of so many of its peers (including the PC by miles). Sadly, the video capabilities that made it so special eventually became its Achilles heel.
>Sadly, the video capabilities that made it so special eventually became its Achilles heel. How weird: I was browsing YouTube last night (with the SmartTube app) and somehow stumbled on a video that discussed this exact thing, basically making the case that Wolfenstein 3D killed the Amiga and discussing how the unique video capabilities it had which were great for 2D side-scrollers made it so difficult to make a FPS…
Edit: I just recalled something - the Amiga recquired either a TV or increasingly rare monitors with PAL/NTSC frequencies. You couldn't just walk in to a computer shop and buy an Amiga and a VGA compatible monitor. It was a flickery and low-resolution monitor or a TV. Not exactly endearing to professionals. I mean, I loved the Amiga maybe too much, it was always the underdog, but it was increasingly also the losing underdog.