For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.
Depending on the team that walked, this may be a new opportunity. Sounds like this all happened because they worked pretty well without Ellis, but Ellis would come in every now and then and cause a tornado of everything when she did. There's a name for this kind of manager, but it eludes me. Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely o…
Inside Annapurna Interactive's Mass Walkout
61–70 of 79 posts
Re: Inside Annapurna Interactive's Mass Walkout
#62Earlier quoted context omitted.
Outer Wilds was in production for 7 years. Practically nobody can fund years of full time work without some external funding. I don't have any proof, but I am confident that Annapurna poured some amount of money into that venture during those 7 years.
most games dont take 7 years to make so making a point with outliers is not a very good argument.
Re: Inside Annapurna Interactive's Mass Walkout
#63Earlier quoted context omitted.
Annapurna is a mountain in Nepal. "Only" tenth highest in the world, but with the highest or second-highest fatality rate. That makes it an attractive company name, I guess.
It also has one of most spectacular multi week hikes in the world, if not #1, the Annapurna circuit. I was lucky to take it in 2008 with almost nobody on the trail (just right after monsoons in second half of September), took 16 days, around 220km IIRC. No roads built back then although we saw few CAT bulldozers dropped in the impossible places in gorges, I guess part of construction. From absolute tropical jungle, t…
Re: Inside Annapurna Interactive's Mass Walkout
#64"You need to think of [Megan] Ellison the way you think of a lawnmower. You don't anthropomorphize your lawnmower, the lawnmower just mows the lawn, you stick your hand in there and it'll chop it off, the end. You don't think 'oh, the lawnmower hates me' -- lawnmower doesn't give a shit about you, lawnmower can't hate you. Don't anthropomorphize the lawnmower. Don't fall into that trap about [Annapurna]." -- Bryan Ca…
Re: Inside Annapurna Interactive's Mass Walkout
#65Re: Inside Annapurna Interactive's Mass Walkout
#66In gamedev, the only thing that matters, once you have a good product is how to market it. Without exposure your project is dead, no matter the quality of it. Who will talk/write about it and for how much? Yters have steep pricing, and they usually don't give a F about your project. That's why Steam and other similar platforms are a trap. And yet, people protect/love them, like it's the 8th wonder of the world.
Sure, if you only look at it from the developer perspective. From the player perspective, having a centralized location to find and download games is massive. I'm not saying there aren't tradeoffs, but looking at it from only one side ignores all of the reasons that it's successful in the first place.
Re: Inside Annapurna Interactive's Mass Walkout
#67Earlier quoted context omitted.
That's not how I read it. Often square braces are used to denote a -- factual -- addition to a quote, in order to add information that would otherwise make the quote incomplete or confusing to the reader. Square braces around "Megan" doesn't mean "it was actually someone else and I'm taking creative license with the quote".
True, but they did link to the exact timestamp of the original quote, so it's not like they were hiding anything. The only people apt to be tricked are people who make firm conclusions without checking the sources first.
Re: Inside Annapurna Interactive's Mass Walkout
#68Earlier quoted context omitted.
It also has one of most spectacular multi week hikes in the world, if not #1, the Annapurna circuit. I was lucky to take it in 2008 with almost nobody on the trail (just right after monsoons in second half of September), took 16 days, around 220km IIRC. No roads built back then although we saw few CAT bulldozers dropped in the impossible places in gorges, I guess part of construction. From absolute tropical jungle, t…
In 5 days I’m flying to Nepal to trek up to Everest Base Camp. I’d also love to do the Annapurna Circuit. Maybe next year :)
If you are not part of organized group (I went solo), without prior booking it may be tricky to find accommodation in Gorak Shep, sort of bottleneck since everybody goes to EBC for morning views on the top of the world and its the closest place. I ended up convincing one of owners of guest house there to let me sleep with them in dining room, it was -10C outside and my sleeping bag would not be up to that, even in dining room it was just above freezing.
Wishing you good weather for nice views from Kala Patthar and on Ama Dablam!
Re: Inside Annapurna Interactive's Mass Walkout
#69For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.
Depending on the team that walked, this may be a new opportunity. Sounds like this all happened because they worked pretty well without Ellis, but Ellis would come in every now and then and cause a tornado of everything when she did. There's a name for this kind of manager, but it eludes me. Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely o…
Re: Inside Annapurna Interactive's Mass Walkout
#70For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.
Great games, but all you listed are barely 3 years old – can something that young already be considered a "classic"?