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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

61–70 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#61
post #39

Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.

Bullfrog, Rockstar North, Climax, 4J, Rocksteady

Some more to add—

- Revolution Software (Broken Sword series)

- Fireproof Games (The Room series)

- Jagex (RuneScape)

- Core Design (Tomb Raider)

- Dovetail Games (Rail and Train Simulator*)

Re: Fable at 20: a uniquely British video game with a complex legacy

#62
post #5

Related: One of the main designers of Fable recently released a free, highly imaginative Ultima-4-inspired game called Moonring. Check it out! https://store.steampowered.com/app/2373630/Moonring/

And if you like this sort of tasteful take on retro RPGs, you might enjoy SKALD:

https://store.steampowered.com/app/1069160/SKALD_Against_the...

Re: Fable at 20: a uniquely British video game with a complex legacy

#63
post #9

IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…

In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…

I think Baldur's Gate is as much to blame for this - that was really the origin of these high-touch, narrative-driven, asset-heavy games, especially with voice acting. It completely demolished the keyword based interactions of the Ultima and Wizardry games, almost completely removed wilderness exploration as an option in RPGs, and turned them into very curated experiences. As much fun as Morrowind was, it was still a disappointment to me coming after the vast sandboxes of Arena and Daggerfall.

Re: Fable at 20: a uniquely British video game with a complex legacy

#64
My favorite aspect of Fable and one that few other games have touched for some reason is the fact that many quests asked you to choose between a moral solution and a moneymaking solution, which meant basically that only wealthy people could afford to be good. At the same time it let you invest in businesses and collect profits while you played the rest of the game, so that you could make some passive income basically. Rarely have I seen such a positive-capitalist-forward take on a game world, but the real lesson was the "need to be wealthy enough to be good" aspect

Re: Fable at 20: a uniquely British video game with a complex legacy

#65
post #44

Since we’ve brought up the question as to whether Molyneux is overly enthusiastic or just dishonest, I invite you to rewatch this 2009 demo and make up your own mind: https://m.youtube.com/watch?v=CPIbGnBQcJY&pp=ygUMUHJvamVjdCB...

Wow, I can’t believe I missed this at the time. I knew he had a tendency to exaggerate but this makes me think he’s either delusional or a pathological liar.

Re: Fable at 20: a uniquely British video game with a complex legacy

#66
post #48
post #6

Molyneux is obviously infamous for over promises and under delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had such a special place in my heart. An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?". I really enjoyed the games, but especially Fable and Fable TLC (whi…

Lionhead made amazing games, and it’s annoying that Molyneux had to hype them until they were certain disappointments. I liked Fable, and while Black and White committed the sin of being two RTS games without multiplayer it remained really interesting and just a fun experience. But the game that really had me was The Movies. Its story mode was fun, but the movie maker within the game was really something different fo…

Black & White 1 does have multiplayer, only the sequel lacked it.

Re: Fable at 20: a uniquely British video game with a complex legacy

#67
post #39

Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.

Bullfrog, Rockstar North, Climax, 4J, Rocksteady

Hello Games - No Man's Sky

And one that probably few here have heard of: Lapioware - Diesel Railcar Simulator

Mentioning that one because it's a one man show. Made by a man who felt nostalgic for the diesel railcars & landscapes of 1960s Britain. So he ended up making one of the most realistic train sims.

Re: Fable at 20: a uniquely British video game with a complex legacy

#68
post #63
post #9

Earlier quoted context omitted.

In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…

I think Baldur's Gate is as much to blame for this - that was really the origin of these high-touch, narrative-driven, asset-heavy games, especially with voice acting. It completely demolished the keyword based interactions of the Ultima and Wizardry games, almost completely removed wilderness exploration as an option in RPGs, and turned them into very curated experiences. As much fun as Morrowind was, it was still a…

It's more Baldur's Gate 2 that's to blame. The original still has plenty of wilderness exploration, and while the main quest is linear, there's no real urgency to following it. You need to pay attention to figure out what to do next, and it's possible to go the wrong way and wander into encounters much too difficult for your character. The NPCs are lightly characterized archetypes with minimal dialogue and no romances. I think the original Baldur's Gate still retains the spirit of the older style of RPG.

Re: Fable at 20: a uniquely British video game with a complex legacy

#69
post #4

I vaguely recall playing Fable on the Xbox and being satisfied, though not blown away by it. It was certainly one of the most fleshed-out house-buying/marriage-allowing games I recall playing (not the first, though) and probably paved the way for more complete systems. I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.

I remember the house buying as being very basic. You could buy a house, fill it with items, sell the house, steal all the items from it, and buy it back for less, as many times as you like. I also remember being rather frustrated I couldn’t pull the sword out of the stone by becoming max good, to I gave up and became max evil, much to the disappointment of my character’s wife.

Re: Fable at 20: a uniquely British video game with a complex legacy

#70
post #2

Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.

Peter Molyneux is the king of bullshit. He's back again with another God game.

https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac...

He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

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