Earlier quoted context omitted.
How is that an argument against making things better?
It's an argument against genML being somehow required to empower indie devs (when it clearly isn't).
Jeremy Couillard's video games capture what it's like to be alive
61–64 of 64 posts
Re: Jeremy Couillard's video games capture what it's like to be alive
#62Re: Jeremy Couillard's video games capture what it's like to be alive
#63Earlier quoted context omitted.
What makes a game a game though? Do you necessarily need action and damage points?
This is going to become navel gazing really fast. “Art with game tropes” implies that “regular games” aren’t art. Which I disagree with. We may not have gotten Shakespeare yet, but writing was an artistic medium before him just as games are one before its version of him. And whether a particular piece of software is a game is also not clearly defined. This has been a big argument several time, see the one over Gone H…
Re: Jeremy Couillard's video games capture what it's like to be alive
#64Earlier quoted context omitted.
This is going to become navel gazing really fast. “Art with game tropes” implies that “regular games” aren’t art. Which I disagree with. We may not have gotten Shakespeare yet, but writing was an artistic medium before him just as games are one before its version of him. And whether a particular piece of software is a game is also not clearly defined. This has been a big argument several time, see the one over Gone H…
You misassume my meaning. When I say I games are not art, I don't mean they are not as good / important than art. I just mean they are different. In fact, if anything, I think they are much more important than art.
I see games as a form of human expression just as writing, movies, painting, etc. They many be newer (video games certainly are) and they may be in a categorically different medium (human agency) than the others, but they're still art. And maybe one day soon someone will produce a game worthy of being called Art with a capital A.