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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#61
post #55

Earlier quoted context omitted.

I contend that almost every problem solvable by a wearable can be solved “well enough” by a smartphone, to the point where an additional device is not worth the trouble for the marginal benefit (unless you’re a person who likes gadgets). For exercise specifically I do see the value of a watch form factor since people don’t want to carry a phone in their exercise gear. But, that’s pretty niche.

> I contend that almost every problem solvable by a wearable can be solved “well enough” by a smartphone, to the point where an additional device is not worth the trouble for the marginal benefit I've found glanceable notifications on my smartwatch to be really useful. Dismissing or answering calls without taking out my phone (or without my phone at all since the watch has mobile connectivity), quickly seeing text me…

But as the parent poster said, most of those things are adequate without the watch. I have a watch but it's a nice to have rather than essential.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#62
Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat.

Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been if it didn't? No way it could have been like Apple TV+ would have launched years earlier and completely obsoleted YouTube. But to me it looks that that is what Apple is banking on.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#63

Earlier quoted context omitted.

Here's Nat Friedman saying he's a DAU of them: https://x.com/natfriedman/status/1796986709751759304

> DAU "Daily active user" apparently.

DAU is really a common terminology used in mobile web apps and games(aka modern day tobacco and gambling).

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#64
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

$3500 is also a big reason. Why pay that when I can get a Quest2 for $199 new for the anime-loli-porn content?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#65
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#66
post #55

Earlier quoted context omitted.

I contend that almost every problem solvable by a wearable can be solved “well enough” by a smartphone, to the point where an additional device is not worth the trouble for the marginal benefit (unless you’re a person who likes gadgets). For exercise specifically I do see the value of a watch form factor since people don’t want to carry a phone in their exercise gear. But, that’s pretty niche.

> I contend that almost every problem solvable by a wearable can be solved “well enough” by a smartphone, to the point where an additional device is not worth the trouble for the marginal benefit I've found glanceable notifications on my smartwatch to be really useful. Dismissing or answering calls without taking out my phone (or without my phone at all since the watch has mobile connectivity), quickly seeing text me…

I've found notifications period to be a net negative to my life. I have almost all of them off.

> Dismissing or answering calls without taking out my phone (or without my phone at all since the watch has mobile connectivity), quickly seeing text messages (especially 2 factor auth codes).

The distraction of even looking breaks me out of the zone. So no, don't need a watch for notifications.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#67
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

That’s a slightly unfair characterization. VRC kept me sane during quarantine as I suspect it did for a lot of people. It’s also a nice oasis for people with a lot of social anxiety.

Sure there’s unsavory content on there, no denying that. So does every platform with user generated content. Have you seen Meta Horizon? It’s no less than an Orwellian nightmare.

I’ve seen people form meaningful relationships, and achieve amazing things by fostering a real sense of community.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#68
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

The missing point here is always: do I want to haul all the shit up the mountain to record that or not?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#69
post #65
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.

Seriously? Come on. I was one of the first hundred people to kickstart the Rift and have owned every major consumer headset (except the Index) since. The AVP absolutely destroys the Rift in every way.

The only strong argument for Rift/etc. would be for gaming, but the AVP isn’t being sold as a gaming device. The new beta Vision OS2 also signicantly improves hand gestures.

I too was unimpressed with the Apple Store AVP demo, but after owning it for a while I absolutely see where it fits in (especially once a non-Pro version comes along).

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#70
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

The same thing happened with previous technologies. Steve Jobs didn't "invent the smartphone" -- he just made a smartphone at the time when the underlying tech (VLSI, displays, WLAN, WWAN) got to the point where it could fit in a pocket and have battery life of a day. Similarly he didn't invent the MP3 player. He made one at the point when Toshiba were able to manufacture a very small, low power hard drive that meant you could get more than 10 songs on one.
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