While I understand how, from the public perspective, you can be despised by the work and influence of powerful individual that can shape collective narrative and "destroy the things you love", I'm always a bit confused about death threats. I get this come from a vocale minority, not the majority of the mob, and maybe linked to a Flanderization of view on a public yet anonymous space that most often than not have no real will to be executed, but still, how you end up being that kind of a person ?
Total War: Rome II and Creative Assembly – My Statement Ten Years On
61–70 of 91 posts
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#62That is probably the best summary of the whole article. From playing the modern TW games myself, it does ring incredibly true. There is no commitment to quality in CA's process.
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#63I’m curious what fans have to say. It seems to be that the experience would be vastly improved if the campaigns focused on small scenario sections with little to no kingdom management and just a series of planned battles that you must get through with predefined set of resources.
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#64Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#65Rome: Total War was probably one of my top three favorite games growing up as a kid. The House of Brutii was probably my favorite faction, even after trying a couple mods like Extended Greek Mod which tried to round out the non-Roman factions with greater strategic depth. The sheer sense of scale and the "just one more turn" mechanic with macro-scale strategy zooming into tactical micromanagement in the battle layer…
I’d been meaning to play the “new” Rome game one of these days. Thought it came out a year or two ago. Jesus, time gets weird as you age. Enjoy the first third of your life, folks, it’s 80% of your life apparently.
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#66For the love of all that is good and wholesome, DO NOT USE MEDIUM. Here is what Medium looks like to someone who was considering spending their time to read your content: https://imgur.com/a/do-not-use-medium-WhK3omB EDIT: Apparently imgur is thoroughly enshittified as well. I didn't notice, I'm using Firefox with adblocker. Try this url instead: https://i.imgur.com/AIrZmUp.png
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#67The first games seemed pretty unique (Shogun/Medieval/Rome) as they coincided with significant graphic and gameplay improvements.
Most games after TW:Shogun 2 in 2010 seem pretty derivative, with the possible exception of Three Kingdoms, and the game loop is still essentially the same (get early advantage - build up provinces to advanced units - steamroll everything).
Having spent hundreds of hours in that gameplay loop earlier, I just can't bring myself to play it again, despite better visuals.
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#68Total War games confuse me a good bit. I have played a couple mostly blind. The combat seems interesting but the game loops seem really, really bad for campaigns. Like, the game inevitably snowballs as you grow in power and after a very brief period you have little incentive not to to just auto battle everything because whatever mechanical advantage you might get from being better than auto battle; you’re going to lo…
However, there are single scenarios and more targeted campaigns like you suggest in some of the games, I think.
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#69> Let me give you a concrete example that demonstrates the relationship between the programmers and design leadership, and led to problems that contributed to the bad launch state of the game. One of the main new features included in Rome II was combined land and naval battles. Since Empire we’d had naval battles, but they were completely separate from land battles, and the codebase had been developed without any exp…
Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On
#70What is the solution of this management problem? I imagine someone may say "agile" but does that make the experience of developers and users better or worse?