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Total War: Rome II and Creative Assembly – My Statement Ten Years On

medium.com

61–70 of 91 posts

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#61
> All of this led to quite a vicious backlash against me personally, with countless angry comments about and directed at me across YouTube and social media, which included many death threats and threats of violence (although I should be clear that while these threats were numerous and graphic, I doubt any of them were “credible” from a law enforcement standpoint, i. e. I did not have actual reason to fear for my safety).

While I understand how, from the public perspective, you can be despised by the work and influence of powerful individual that can shape collective narrative and "destroy the things you love", I'm always a bit confused about death threats. I get this come from a vocale minority, not the majority of the mob, and maybe linked to a Flanderization of view on a public yet anonymous space that most often than not have no real will to be executed, but still, how you end up being that kind of a person ?

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#62
> I’m a developer who takes pride in the quality of his work, and Creative Assembly turned out to be a bad fit for me having had that mindset.

That is probably the best summary of the whole article. From playing the modern TW games myself, it does ring incredibly true. There is no commitment to quality in CA's process.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#63
Total War games confuse me a good bit. I have played a couple mostly blind. The combat seems interesting but the game loops seem really, really bad for campaigns. Like, the game inevitably snowballs as you grow in power and after a very brief period you have little incentive not to to just auto battle everything because whatever mechanical advantage you might get from being better than auto battle; you’re going to lose less time irl just tanking the loss and spending a bit more game time to regroup (which rarely had a consequence). And it becomes a huge grind because you need to be constantly clicking on cities to boost income that you don’t really care about.

I’m curious what fans have to say. It seems to be that the experience would be vastly improved if the campaigns focused on small scenario sections with little to no kingdom management and just a series of planned battles that you must get through with predefined set of resources.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#65
post #50

Rome: Total War was probably one of my top three favorite games growing up as a kid. The House of Brutii was probably my favorite faction, even after trying a couple mods like Extended Greek Mod which tried to round out the non-Roman factions with greater strategic depth. The sheer sense of scale and the "just one more turn" mechanic with macro-scale strategy zooming into tactical micromanagement in the battle layer…

I played a ton of the Europa Barbarorum mod, which had a heavy focus on historical factions and accuracy (for a Total War mod, anyway).

I’d been meaning to play the “new” Rome game one of these days. Thought it came out a year or two ago. Jesus, time gets weird as you age. Enjoy the first third of your life, folks, it’s 80% of your life apparently.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#66
post #51

For the love of all that is good and wholesome, DO NOT USE MEDIUM. Here is what Medium looks like to someone who was considering spending their time to read your content: https://imgur.com/a/do-not-use-medium-WhK3omB EDIT: Apparently imgur is thoroughly enshittified as well. I didn't notice, I'm using Firefox with adblocker. Try this url instead: https://i.imgur.com/AIrZmUp.png

Glad you shared that screenshot, it's so representative of the enshittification of the web. The actual article is entirely covered up by a cookie notice ("we log user data") with no Reject button; a massive modal to advertise the paid subscription to Medium; and a popup to connect to Google Account for some reason. I can't even read the article's full title. Absurd.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#67
I love the Total War series, but clearly some games in the series are very derivative and were just created to fill a certain historical time slot.

The first games seemed pretty unique (Shogun/Medieval/Rome) as they coincided with significant graphic and gameplay improvements.

Most games after TW:Shogun 2 in 2010 seem pretty derivative, with the possible exception of Three Kingdoms, and the game loop is still essentially the same (get early advantage - build up provinces to advanced units - steamroll everything).

Having spent hundreds of hours in that gameplay loop earlier, I just can't bring myself to play it again, despite better visuals.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#68
post #63

Total War games confuse me a good bit. I have played a couple mostly blind. The combat seems interesting but the game loops seem really, really bad for campaigns. Like, the game inevitably snowballs as you grow in power and after a very brief period you have little incentive not to to just auto battle everything because whatever mechanical advantage you might get from being better than auto battle; you’re going to lo…

I agree, by the time you play your 2nd or 3rd Total War series game, that gameplay loop becomes really stale.

However, there are single scenarios and more targeted campaigns like you suggest in some of the games, I think.

Re: Total War: Rome II and Creative Assembly – My Statement Ten Years On

#69
post #14

> Let me give you a concrete example that demonstrates the relationship between the programmers and design leadership, and led to problems that contributed to the bad launch state of the game. One of the main new features included in Rome II was combined land and naval battles. Since Empire we’d had naval battles, but they were completely separate from land battles, and the codebase had been developed without any exp…

What you're missing is the notes from the prior meeting where someone told the lead of the programming team "the delivery date is ABC, there will be no delays". The time to finish development was already bounded by that, so saying "please consider the time to finish development will be increased by Z" is like showing a cow a card trick.
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