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How Mihoyo's monetization works

moonbearmusings.com

61–62 of 62 posts

Re: How Mihoyo's monetization works

#61

Why'd you disable right clicking and highlighting? Edit: If you're not the author of the post, feel free to ignore :)

Disabling highlighting and right clicking is common in some places in East Asia such as Korea.

As to why this is done I have no idea. Especially since you can circumvent the disabling of these abilities. Although you have to resort to OCR when a site decides to render the text as an image.

Re: How Mihoyo's monetization works

#62
post #42

Gacha games are basically glorified todo lists, all of them eventually devolve into the stage where your "progress" grinds to halt and you either put in the money to get over the next barrier or do tedious daily actions to slowly power up your team to get over the barrier eventually. The competitive aspects feed the FOMO and give advantage to players who were in from the start, a kind of pyramid scheme. Such disgusti…

I don't think you're necessarily wrong, but I see gacha games as exactly what it says on the tin: capsule machines, which resemble slot machines for kids (and adults).

Of course real capsule machines sell you an actual physical item of some sort, and their bins are of limited size. Traditionally they also require physical coins. Physical items can also be traded (or resold in secondary markets) - which enables the "trading" part of "trading card games" like Magic or Pokémon.

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