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Kawaii – A Keychain-Sized Nintendo Wii

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Re: Kawaii – A Keychain-Sized Nintendo Wii

#61

Earlier quoted context omitted.

Nintendo has been doing this ... forever? The switch is ancient tech, and was outdated the moment it was released.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

"recently" as in nearly 25 years ago

Re: Kawaii – A Keychain-Sized Nintendo Wii

#62

I'm looking for recommendations for a 30~50 run anodized aluminum case, in a similar size as the Kawaii. Does anyone have any recommendations? The quotes I'm getting are closer to $95/pc and that seems quite high.

The price for a small-batch run is going to depend heavily upon how difficult it is to manufacture at small scale. If you got that $95 quote from a local shop, you can try asking them what you can do to make it cheaper. There might be some tricky features in your design that are jacking up the labor costs.

The cheapest way to make a small-batch aluminum enclosure is probably to base it off an off-the-shelf extrusion stock. I'd go on McMaster and find some C-channel stock that fits my needs, then I'd design a base plate that nests inside the C-channel. If you're trying to go for an upscale, professional look, you can have the machine shop run a wire wheel over the C-channel before anodizing it.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#63
post #23
post #6

Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.

Fun video games never went away. Look for games by indie developers instead of AAA titles.

It's actually a golden age for fun video games, because we are swimming in new beautiful, engaging, original titles every year.

Some things really take you by surprise as well.

I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did.

And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1.

Plus, you get the Switch then the Deck refreshed portable gaming experience. The latter made emulation so nice as well.

With terrific communities, insane speed runners, devs coming up with crazy new concepts and hardware that never stop to get better, it's hard to complain except that with a busy life, you will see only 1% of those masterpieces.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#65

Earlier quoted context omitted.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

Pretty sure the NES was designed to a price point first and foremost. Especially after the video game crash. Hence the dirt-cheap 6502 derivative in it.

The NES -- as far as its basic hardware architecture -- was not designed for a market where the video game crash had even occurred. It was designed for release in Japan in 1983 as the Famicom, undoubtedly the most powerful console in the market at the time -- a time where by the way I'm not sure what else you would even put in a console other than a 6502 or Z80.

If you wanted cheap above all, you could have gone for a plain 6502 or a cut-down variant (like the 6507 in the Atari VCS), but they also didn't do that -- the Ricoh 2A03 is a custom part that includes custom sound hardware.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#66

Earlier quoted context omitted.

Nintendo has been doing this ... forever? The switch is ancient tech, and was outdated the moment it was released.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

NES? Yes.

SNES... Somewhat? I think there were tradeoffs here between that and the genesis; You got more colors and could get better sound out of the SNES... On the flip side people did -amazing- things with the YM2612 and for all the SNES RPG Soundtracks I love, they don't slap like the Streets of Rage series or Sanic.

N64 had pretty good perf but the Cartridge format made it -very- expensive to do anything very fancy; this is one of the reasons that lots of folks feel PS1 had better looking games despite N64's superior specs.

GameCube... Sits in a very weird spot IMO, but that whole generation was a bit Zany due to how everyone was experimenting with different 'paths to faster/better 3d'. Dreamcast had lots of 'special' stuff, GC was unique in it's own right, PS2's biggest stumble IIRC was too little ram for the GS...

To me, the bigger 'paradigm shift' that Nintendo made with the Wii was preferring more COTS-y stuff versus more special custom things...

NES had the Special Ricoh 6502 variant. SNES had the SPC. N64... TBH was mostly SGI based so possibly the exception. Gamecube had a custom GPU (Flipper)...

Wii is for the most part an 'incremental' upgrade from GC Hardware, and the Switch uses a not-that-special Tegra AFAIK.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#67
post #24

Earlier quoted context omitted.

The problem is when even Nintendo’s own first party titles are struggling with the hardware. That wasn’t that common with the Wii, 3DS, or previous consoles but very very very noticeable on Switch

Super Mario 64 had abysmal performance for a title on the N64 that wasn't even that complicated compared to things that would later release on the console. But in the 90s, when you got home with your very first device capable of rendering "real time" 3D graphics for $200, you didn't really care that "real time" meant 12fps at times. We used to have pretty low standards for framerate.

One guy optimized Mario 64 to run at 60FPS:

https://www.youtube.com/watch?v=t_rzYnXEQlE

Re: Kawaii – A Keychain-Sized Nintendo Wii

#68

Earlier quoted context omitted.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

That doesn't match my recollection. The Gameboy is a early counter example: it was black and white during a time where the game gear had color, yet the Gameboy was far more popular. Also I believe the Xbox was more powerful than the GameCube.

The Game Gear didn't come out until one and a half year later. It's easy to see how it wasn't even remotely practical to release a color handheld system in 1989, and it's easy to argue that it wasn't practical in 1990 either, but Sega did it anyway.

So when the Game Boy came out it was easily the most powerful handheld system on the market (admittedly by virtue of being essentially the only one worth mentioning)

Re: Kawaii – A Keychain-Sized Nintendo Wii

#69
post #16
post #2

This is just fantastic. I wonder how small older consoles can be these days while still maintaining full hardware compatibility.

See the R36S clones from China https://www.aliexpress.com/item/1005006152991376.html

I already own a miyoo with the emus though I meant something that replicates the original hardware and can run the actual game cartridges/ISOs

Re: Kawaii – A Keychain-Sized Nintendo Wii

#70
post #53
post #27

Using Nintendo’s branding in the box seems ill-advised. That’s giving Nintendo more fodder for the eventual lawsuit.

Isn't this using Nintendo hardware as well? I thought that was the point of these minification projects.

Doesn't matter. Reselling a modified brand product can count as counterfeiting. Legal conditional checks don't always coincide with human instinctive one, law is code too after all.
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