Live data from Hacker News

Doctor-prescribed videogame for ADHD

endeavorrx.com

61–70 of 243 posts

Re: Doctor-prescribed videogame for ADHD

#62
post #46
post #30

Earlier quoted context omitted.

> This game is a complete bore, and I can't imagine anyone over, idk, 10 feeling differently. FWIW, from their FAQ (and several other places on the site): > EndeavorRx is indicated only for children ages 8-12 years old with primarily inattentive or combined-type ADHD who have a demonstrated attention issue.

The FAQ does indeed say that it's for children ages 8-12 years old, but the main page says the following: > EndeavorRx improves attention function in children 8‑17 with ADHD. I went back to look at older versions of the site, and some of the references have changed from 12 to 17, but not others. I assume that they ran another study with a higher upper limit later, but didn't update their site everywhere.

so there's endeavorRX, which is aimed at kids, and then there's also endeavorOTC, which is 18+. my understanding is that both games are more or less the same, really the big difference is just that the child version requires a prescription.

Re: Doctor-prescribed videogame for ADHD

#63
post #30
post #10

I've been on this for about a month and a half now. The game itself isn't engaging at all. It was a struggle to get myself to actually play the game regularly, for the allotted time (30 minutes, 5 days a week). It feels like a pretty big flaw with the game - after all, one of the challenges that people with ADHD face is forcing themselves to do things they don't want to do. This game is a complete bore, and I can't i…

> This game is a complete bore, and I can't imagine anyone over, idk, 10 feeling differently. FWIW, from their FAQ (and several other places on the site): > EndeavorRx is indicated only for children ages 8-12 years old with primarily inattentive or combined-type ADHD who have a demonstrated attention issue.

there's an adult version, endeavorOTC. it's what I use - but it's really the same thing as the kids version. the gameplay is more or less identical.

Re: Doctor-prescribed videogame for ADHD

#64
post #23
post #16

Earlier quoted context omitted.

If you do find a book which manages to totally captivate you, then you’d just rather read that instead of returning to normal life. Not sure if this really counts as helping ADHD

The key is to find a hard, less captivating book and just power your way through it. Crime and Punishment may be this for some. You could also try learning X11 programming with the famous wall-o'-manuals that entails.

>The key is to find a hard, less captivating book and just power your way through it...

This is a lot like saying that the way to treat a broken leg is to just start running on it and not have it be broken anymore.

Re: Doctor-prescribed videogame for ADHD

#65
video game 'prescription'? lol

The game doesn't look anything special to me, what are the key traits that make it suited as a treatment?

Or did they simply run a clinical trial and get FDA approval as a treatment because of that?

It seems to me many other games would also be effective, especially building games, Factorio, Minecraft, etc, and which don't require a $99/month 'prescription'.

Re: Doctor-prescribed videogame for ADHD

#66

Earlier quoted context omitted.

Caffeine builds physical dependence easier than amphetamine, AFAIK

Is caffeine strong enough to have any serious effect on ADHD? It barely touches my concentration difficulties.

It is quite effective for me, but I suspect that I am a slow metabolizer because even a small amount (less than a cup of coffee) can still have lingering effects the next day.

However, it does not affect me quite like it affects most people. I find that caffeine before bed helps me quiet my thoughts and fall asleep, for example.

Mind you, I have not been diagnosed with ADHD (I can't be bothered going through the process of diagnosis when I already have medication and techniques that work).

Re: Doctor-prescribed videogame for ADHD

#67
post #23

Earlier quoted context omitted.

The key is to find a hard, less captivating book and just power your way through it. Crime and Punishment may be this for some. You could also try learning X11 programming with the famous wall-o'-manuals that entails.

>The key is to find a hard, less captivating book and just power your way through it... This is a lot like saying that the way to treat a broken leg is to just start running on it and not have it be broken anymore.

Unironically yes. Neuroplasticity means that that is exactly a way to improve brain function. Not perfect, not universal, not the only way, but absolutely a working approach.

(Obvious disclaimer: Not a doctor, not your doctor, this is not medical advice.)

Re: Doctor-prescribed videogame for ADHD

#68

Earlier quoted context omitted.

>The key is to find a hard, less captivating book and just power your way through it... This is a lot like saying that the way to treat a broken leg is to just start running on it and not have it be broken anymore.

Unironically yes. Neuroplasticity means that that is exactly a way to improve brain function. Not perfect, not universal, not the only way, but absolutely a working approach. (Obvious disclaimer: Not a doctor, not your doctor, this is not medical advice.)

The brain is plastic, but it does not respond well to being hit with a brick wall. It needs reinforcement in the direction you want it to go.

For example, you treat a phobia through gradual exposure to the source of fear, not through undergoing a sudden overwhelming experience. That usually creates a traumatic response that actually makes the phobia worse.

Likewise, if you want to learn how to read a long book, start with shorter books and work your way up. If you can't sit through a novella and so you try to force yourself to read Crime and Punishment, you will fail — and you risk actually making it harder to read books in the future by strengthening the neural association between reading and feeling bored/frustrated.

Post reply on HN