Earlier quoted context omitted.
As a gamedev, what would you use currently instead for NPCs? And what would you say makes this/those solutions better than LLMs?
Dialogue systems vary by game and are generally custom. But they amount to hard coded if-else branches if you squint. The only one I ever wrote was a simple announcer for a sports-ish shooter. Your question is weird. Every video game ever made has shipped using not LLMs. Not a single commercial game has ever shipped with an LLM. So I’d say what makes classic NPC systems better is they’ve shipped tens of thousands of…
Hard coded dialogs often feel very unnatural and limiting. I can see why people want to explore LLM to try to make new experiences possible.
I can see it becoming a new dimension of game design, open vs closed dialogs, like there is currently open vs closed world. And as in the open vs closed world, they will probably coexist instead of one type replacing the other.