Earlier quoted context omitted.
I hate the 7 because it just adds too much randomness to a strategy game.
I don't mind leaving some room for the Fates to influence a game, considering you're not entirely dependent on luck. Skillful players will still do better in the long run and just as in life anybody can have good/bad luck. You could change the roll to something other than a 7 to keep some element of chance with lower odds of it being an factor.
Real-Time Settlers of Catan
61–70 of 91 posts
Re: Real-Time Settlers of Catan
#62What are simple realtime boardgames?
Re: Real-Time Settlers of Catan
#63Slightly ot any interesting boards game you can recommend for a couple?
Re: Real-Time Settlers of Catan
#64Earlier quoted context omitted.
I’m not a catan player but I can’t imagine it’s not a hugely valuable piece of information
I don't see why it would be. You can easily determine what resources a player is likely to have, and what they need, by looking at the fully public board.
Player 1: "Hey, Player 2, I'll trade my wheat for your brick."
Player 2: "I don't have a brick."
Player 1 knows that Player 2 got two bricks and a wood 3 turns ago, and he bought a road. So the one card that's left over is a brick.
Player 1: "OK, I play a knight development card, I move the robber to your plot, and I take your card. Lo and behold, it's a brick!"
Re: Real-Time Settlers of Catan
#65RTS Catan is just Age of Empires 2 with fewer steps :P
Important number to put after the game title. OG's know. Not 3, not 4. 2.
Re: Real-Time Settlers of Catan
#66Earlier quoted context omitted.
I don't see why it would be. You can easily determine what resources a player is likely to have, and what they need, by looking at the fully public board.
Here's a simple example where the certain knowledge of an opponent's hand comes in handy: Player 1: "Hey, Player 2, I'll trade my wheat for your brick." Player 2: "I don't have a brick." Player 1 knows that Player 2 got two bricks and a wood 3 turns ago, and he bought a road. So the one card that's left over is a brick. Player 1: "OK, I play a knight development card, I move the robber to your plot, and I take your c…
Re: Real-Time Settlers of Catan
#67Earlier quoted context omitted.
Interesting twist. Our group would never have agreed to play open-handed resources. We were all bastards. IMO one of the best parts of the game was that opponent's hands were secret unless you went through the effort of keeping track of their hands. That information imbalance opened up many underhanded and shrewd trading strategies. We also would allow dishonorable trading, like offering a trade you couldn't fulfill,…
> unless you went through the effort of keeping track of their hands I just don't find card counting to be a very fun or useful game mechanic. Can I take a pencil and paper to my games? Does this really enhance the strategy?
Re: Real-Time Settlers of Catan
#68Earlier quoted context omitted.
I’m not a catan player but I can’t imagine it’s not a hugely valuable piece of information
I don't see why it would be. You can easily determine what resources a player is likely to have, and what they need, by looking at the fully public board.
Re: Real-Time Settlers of Catan
#69Earlier quoted context omitted.
I don't see why it would be. You can easily determine what resources a player is likely to have, and what they need, by looking at the fully public board.
And by tracking the cards you’ll have a better model. You seem to be agreeing that this information is useful
Re: Real-Time Settlers of Catan
#70Earlier quoted context omitted.
Here's a simple example where the certain knowledge of an opponent's hand comes in handy: Player 1: "Hey, Player 2, I'll trade my wheat for your brick." Player 2: "I don't have a brick." Player 1 knows that Player 2 got two bricks and a wood 3 turns ago, and he bought a road. So the one card that's left over is a brick. Player 1: "OK, I play a knight development card, I move the robber to your plot, and I take your c…
You'll get the same effect by just looking at the board and noting who has the brick production.