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Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

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Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#61
post #56

Earlier quoted context omitted.

OK, I tried it out. First thing I did was type a website into the big bar at the top and got an upsell modal for an AI thing... I get the need to make money but this was not a good first experience for me

Sorry! This is a bad ranking of our search bar and "Ask Muddy" should not always be the first suggestion. Fixing this in our next update. If you hit any of the other results, it will open the site for you Compared to Arc -- Muddy is focused on making getting things done together better rather than infinite customization. It's a different set of tradeoffs but with a similar rethinking of the browsing experience.

Yeah definitely worth fixing... This seems overall rather thoughtfully designed but that bug hurt

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#64

Please stop doing this: https://i.imgur.com/2WeVGxK.png It's so frustrating. Early in your product lifecycle it should be painfully easy to get started and you shouldn't be worrying about this kind of security.

I almost gave up after trying this like three times but as an ex browser developer really wanted to see what ya'll were up to. I think it's an interesting concept. But I bet you will lose tons of trials here.

In fact it should just be google auth (not sure if I missed the option to do that).

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#65

Please stop doing this: https://i.imgur.com/2WeVGxK.png It's so frustrating. Early in your product lifecycle it should be painfully easy to get started and you shouldn't be worrying about this kind of security.

Good point, we'll fix this in the next update.

p.s. fan of the work on replicache and of course chrome

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#66
Love to see a hack week project get this far. The timeline and signals features look awesome, and I can't wait to give this a try. Hope you also have thoughts (and a business model) for more private, ephemeral spaces - enabling short term collaboration, e.g. for freelance/remote/hack work.

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#67

Totally evokes the good memories I have of "Google Wave" as a way for folks to collaborate on rich documents. Super cool.

Google Wave was the first thing that came to mind for me as well. RIP

That being said, this looks like a nice spiritual successor to it!

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#68

Please stop doing this: https://i.imgur.com/2WeVGxK.png It's so frustrating. Early in your product lifecycle it should be painfully easy to get started and you shouldn't be worrying about this kind of security.

I almost gave up after trying this like three times but as an ex browser developer really wanted to see what ya'll were up to. I think it's an interesting concept. But I bet you will lose tons of trials here. In fact it should just be google auth (not sure if I missed the option to do that).

Google auth is good to have, but local auth should always be an option. It's not really good practice to exclude those who don't wish to cede control of their online life to Google.

Re: Launch HN: Muddy (YC S19) – Multiplayer browser for getting work done

#69

I already have too many tabs open, can you imagine how many would be open on a shared browser?

Edge has shared browser "workspaces", I use them solo to have different browsers for different roles. Like a workspace for project A, another for intranet, another for project B, ... the main thing about it is all your tabs are where you leave them and it's a bit more visually manageable than TST which I use at home. Basically means you can have lots of tabs open, but now in different windows (with different colours!).

That feature is supposed to be about 'multiplayer' and has been so good it actually makes me want to see Muddy just because of how positive that 'multiplayer' has been. Weird, huh.

Aside, I'm still mourning Opera Unite.

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