It's a bit before my time, and tape based games never really caught on in the US as far as I'm aware, but I've always been kind of fascinated by storing programs in audio. There's something bizarrely cool about the idea of taking something designed for an analog medium and using it for something sort of definitionally not analog. It was traditionally cassette tapes, but I saw a YouTube video where some companies dist…
Dialup modem did the same thing but with more efficient protocol and error control via a network stack. ADSL also took a step further and used the shielding on copper cables to attain higher (inaudible) frequencies. The tech in some form is still about this is just the granddaddy version :D
40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
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Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#62Was cassette tape storage more common in Europe than the U.S? I’m too young to have been around for this era, but I’ve just never seen it over here.
Back in the 80s, data storage on cassette was commonplace for 8-bit micros, because disk drives were expensive add-ons. I know I used them with my VIC-20 and TI-99/4A.
https://en.wikipedia.org/wiki/OS-9
which was better than the MS-DOS I used later on the much more powerful 286 machine that replaced my Coco 3.
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#63Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#64Was cassette tape storage more common in Europe than the U.S? I’m too young to have been around for this era, but I’ve just never seen it over here.
You've never had the pleasure of twiddling the volume control on a tape deck for the 15th time trying to get exactly the right setting for your game to not die two minutes into loading :(
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#65Earlier quoted context omitted.
The PS1 used CDs. Many games could be dropped into a cd player, and if you skip the first track (the data track), the rest of the game's music/audio could be played.
It was possible to do the same with some PC games! I have fond memories of listening to the soundtracks of Driver, and Knights and Merchants, on my little stereo.
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#66It's a bit before my time, and tape based games never really caught on in the US as far as I'm aware, but I've always been kind of fascinated by storing programs in audio. There's something bizarrely cool about the idea of taking something designed for an analog medium and using it for something sort of definitionally not analog. It was traditionally cassette tapes, but I saw a YouTube video where some companies dist…
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#67I fondly remember the Pete Shelley album “XL-1” which had a final track that contained a spectrum program. You dropped the needle on the record and pressed ‘Run’ simultaneously and it would display an animated set of patterns in sync with the music - and the song lyrics
For those curious: https://www.youtube.com/watch?v=YhKQy580STQ
I'm not sure why he felt he had to write it all in machine code though, sadly he doesn't discuss that decision. Perhaps it was due to the time-dependency of the lyrics?
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#68Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#69It's a bit before my time, and tape based games never really caught on in the US as far as I'm aware, but I've always been kind of fascinated by storing programs in audio. There's something bizarrely cool about the idea of taking something designed for an analog medium and using it for something sort of definitionally not analog. It was traditionally cassette tapes, but I saw a YouTube video where some companies dist…
Re: 40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
#70Earlier quoted context omitted.
You've never had the pleasure of twiddling the volume control on a tape deck for the 15th time trying to get exactly the right setting for your game to not die two minutes into loading :(
It wasn't the volume, but the azimuth.