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Neuralink patient controls games by thinking during interview

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Re: Neuralink patient controls games by thinking during interview

#61
post #21

From a technical perspective, moving a mouse with your mind isn't entirely new: https://elifesciences.org/articles/18554 Personally, I think the most exciting part of Neuralink and other companies working on BCIs is the fact that they're trying to keep these implants in long-term, and scale the deployment significantly. Most academic BCI research thus far has just been trials, without patients getting to keep the imp…

I assume moving the mouse is an intermediary step for the short term. Detecting intents and relating to actions is probably the medium term goal.

Re: Neuralink patient controls games by thinking during interview

#63
post #45

The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddi…

Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…

The names of SpaceX’s drone ships, such as “Of Course I Still Love You”, are from the Culture novels

Re: Neuralink patient controls games by thinking during interview

#64
post #63

Earlier quoted context omitted.

Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…

The names of SpaceX’s drone ships, such as “Of Course I Still Love You”, are from the Culture novels

Oh so grand parent was referring to the names?

Re: Neuralink patient controls games by thinking during interview

#65
post #32

A key differentiator of Neuralink is that the implant can both read and write through ~1000 channels (each of which is a tiny wire into the brain). So it's not really the same thing as external devices that read electrical activity from outside the brain, because those cannot write data. Not sure if the initial implant supports much of this, obviously you'd start with the simplest use cases.

Which is why I will never get anything like that installed unless I'm paralyzed or effectively so. Humans have no mechanism for recognizing that a sensation, thought, or emotion, which arises within themselves, is actually inserted by malware. No thanks.

I'd just wait like a decade and see how it's going.

Re: Neuralink patient controls games by thinking during interview

#66
post #45

The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddi…

Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…

Not the idea itself, but this specific implementation. Musk has clearly read quite a bit of Banks and Heinlein.

Re: Neuralink patient controls games by thinking during interview

#67
post #2

That's pretty amazing, the fact he's able to click the pause button with his brain alone is insane to me - that's like Apple Vision Pro without the gigantic goggles.

This is a good point. Seems like a likely candidate for an S curve in tech development. i.e. next 15 years of VR are improvements to camera, display, and tracking technology. Following 15 years are brain implants.

I would be excited if I didn't fear them putting ads directly into my brain.

Re: Neuralink patient controls games by thinking during interview

#68
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

For me Civ 5 is brilliant (even more so with the improved AI mods), Civ 6 feels like a chore.

Re: Neuralink patient controls games by thinking during interview

#69
post #66

Earlier quoted context omitted.

Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…

Not the idea itself, but this specific implementation. Musk has clearly read quite a bit of Banks and Heinlein.

That’s fair I suppose but it’s probably giving more credit to Musk than he deserves. The real work is all being done by researchers who are drastically more knowledgeable about all of this than he is. He’s wise to invest in these sorts of ideas though and deserves credit for that.

Re: Neuralink patient controls games by thinking during interview

#70
post #7

It is fascinating. But looking at this guy condition, playing games would be IMHO not the prio. I would hook up the remote controlling to a robotic exoskeleton, for just be back and function normal. I guess that also can be detected ( intention to move feet or hands in any direction ). But let's see, we are really at the beginning.

Better than an exoskeleton is a second implant below his C4/5 to reconnect his spinal chord with his brain via wifi.

That is very likely neuralink’s plan

IIRC they are doing that test in pigs right now

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