From a technical perspective, moving a mouse with your mind isn't entirely new: https://elifesciences.org/articles/18554 Personally, I think the most exciting part of Neuralink and other companies working on BCIs is the fact that they're trying to keep these implants in long-term, and scale the deployment significantly. Most academic BCI research thus far has just been trials, without patients getting to keep the imp…
Neuralink patient controls games by thinking during interview
61–70 of 151 posts
Re: Neuralink patient controls games by thinking during interview
#62Re: Neuralink patient controls games by thinking during interview
#63The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddi…
Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…
Re: Neuralink patient controls games by thinking during interview
#64Earlier quoted context omitted.
Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…
The names of SpaceX’s drone ships, such as “Of Course I Still Love You”, are from the Culture novels
Re: Neuralink patient controls games by thinking during interview
#65A key differentiator of Neuralink is that the implant can both read and write through ~1000 channels (each of which is a tiny wire into the brain). So it's not really the same thing as external devices that read electrical activity from outside the brain, because those cannot write data. Not sure if the initial implant supports much of this, obviously you'd start with the simplest use cases.
Which is why I will never get anything like that installed unless I'm paralyzed or effectively so. Humans have no mechanism for recognizing that a sensation, thought, or emotion, which arises within themselves, is actually inserted by malware. No thanks.
Re: Neuralink patient controls games by thinking during interview
#66The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddi…
Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…
Re: Neuralink patient controls games by thinking during interview
#67That's pretty amazing, the fact he's able to click the pause button with his brain alone is insane to me - that's like Apple Vision Pro without the gigantic goggles.
This is a good point. Seems like a likely candidate for an S curve in tech development. i.e. next 15 years of VR are improvements to camera, display, and tracking technology. Following 15 years are brain implants.
Re: Neuralink patient controls games by thinking during interview
#68> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit
I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.
Re: Neuralink patient controls games by thinking during interview
#69Earlier quoted context omitted.
Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series. Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, m…
Not the idea itself, but this specific implementation. Musk has clearly read quite a bit of Banks and Heinlein.
Re: Neuralink patient controls games by thinking during interview
#70It is fascinating. But looking at this guy condition, playing games would be IMHO not the prio. I would hook up the remote controlling to a robotic exoskeleton, for just be back and function normal. I guess that also can be detected ( intention to move feet or hands in any direction ). But let's see, we are really at the beginning.
Better than an exoskeleton is a second implant below his C4/5 to reconnect his spinal chord with his brain via wifi.
IIRC they are doing that test in pigs right now