$30,000 can take you a long way. I stretched $5000 for 6 months producing a game, living like a peasant (in California, no less). These people just spent their money foolishly on a number of items. Salary is number one, whatever you have left after that can be used for other stuff. Why they did not budget salary first, I have no freaking idea. What is annoying is that it gives Kickstarter projects a bad rep, when the…
I have a suspicion that developing an open-world game not based on voxels is a very challenging thing, but then I don't work in game dev.
edit: should've read the full description.
Are the interpolated lines also used for collision/physics?