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The reasons people are sending back their Apple Vision Pro headsets

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61–70 of 80 posts

Re: The reasons people are sending back their Apple Vision Pro headsets

#61
post #32

It is silly to compare Quest 3 to this but I think Quest 3 has more functionality than this headset. Virtual Desktop app is already very established and FOV is better than AVP. The games alone makes it more fun device and it really doesn't break the bank.

People buy things for more than pure functionality. Android devices can usually do more things and for less money than an iPhone and yet..

Re: The reasons people are sending back their Apple Vision Pro headsets

#62

Earlier quoted context omitted.

> think there is a requisite IQ/technical need that needs to be met for people to find this gadget useful. That sounds like a very convenient opinion for someone to have. > also popular to shit on new apple products Sure, in online spaces and from people who haven't bought them. Most people after making an expensive purchase will jump through hoops to justify it to themselves even if deep down they know it wasn't a g…

in my regular life I always have very sophisticated monitor set ups. most non-technical people don't. they won't benefit from a device that offers more virtual real estate until there are apps that spoon feed them that benefit. you also need to be diligent enough to get beyond the learning curve phase and into the utility phase. took me a few days. most people I see online aren't highlighting any of the ways I use it…

What does any of this have to do with IQ?

Re: The reasons people are sending back their Apple Vision Pro headsets

#63
post #2

I believe ar becomes a big thing when they have the size of a pair of glasses with 2x 16k screens. Only then it will become mass adopted, replace phones and a life without is nearly impossible. Now its too big.

Why 16k, given that actual physical displays we use day to day are usually 4k at best, and often less than that?

It seems to me that 8k per eye would be plenty, and even 4k per eye is perfectly adequate for many things.

Re: The reasons people are sending back their Apple Vision Pro headsets

#64
post #57
post #38

Earlier quoted context omitted.

Do you wear glasses? Do one need to wear glasses when wearing this thing?

You can get lenses with your prescription that magnetically attach directly from apple

Yes but I've heard the device doesn't support users with astigmatism for some reason (there's lenses for the meta quest that support it). Maybe the correction messes up the eye tracking? Or the review that mentioned this was wrong.

Re: The reasons people are sending back their Apple Vision Pro headsets

#65
post #45

I think the simple answer is that Apple lets you return something no questions asked. So why not buy one on credit, try it, and have your money refunded before you even have to pay the credit card bill? I bought the original watch with that plan in mind (try it out, get an idea of what it might be like, then return it and buy v3). In the watch case I knew after two days I wasn't going to return it. But for the VP, th…

You don't think the even simpler answer is that VR is really not a solved problem yet for everyday users? I really enjoy my psvr2, but I'm never going to have that headset on for more than an hour a day every few days. I thought the Quest was a complete game changer for the first month, then put it away never to be used again. It looks like both Apple and Meta have moved the needle on the overall experience, but it s…

I think that’s true too, but I bet a lot of people bought the expensive VP just for a free opportunity to check it out. Had the return policy not been in place I suspect pre orders would have been negligible.

Re: The reasons people are sending back their Apple Vision Pro headsets

#66
post #63
post #2

I believe ar becomes a big thing when they have the size of a pair of glasses with 2x 16k screens. Only then it will become mass adopted, replace phones and a life without is nearly impossible. Now its too big.

Why 16k, given that actual physical displays we use day to day are usually 4k at best, and often less than that? It seems to me that 8k per eye would be plenty, and even 4k per eye is perfectly adequate for many things.

Those 4k screens are at quite a distance right. 2cm in front you will see pixels. Thats why 16k inside ar/vr glasses.

Re: The reasons people are sending back their Apple Vision Pro headsets

#67
post #63

Earlier quoted context omitted.

Why 16k, given that actual physical displays we use day to day are usually 4k at best, and often less than that? It seems to me that 8k per eye would be plenty, and even 4k per eye is perfectly adequate for many things.

Those 4k screens are at quite a distance right. 2cm in front you will see pixels. Thats why 16k inside ar/vr glasses.

You see the pixels, yes, but so what? It's still the same pixel density per amount of content you see. I can see pixels on my 4K display, too, because it's placed pretty close to my eyes, but it's still a very useful piece of equipment. Would I like 8K? Sure, and I'll get it when the price is right, but that doesn't make 4K non-viable.

Re: The reasons people are sending back their Apple Vision Pro headsets

#68
post #52

Earlier quoted context omitted.

> I really expected Apple's headset to do better. I never thought they would ship a headset with an image that's so soft around the corners. Just out of curiosity, are you speaking from direct experience with a headset or based on reviews/photos?

Direct experience. The Vision Pro is the best headset I've ever used, but it's still bad. I suspect one reason they went with a relatively narrow FOV is to minimize the out of focus area. So the narrow FOV minimizes/masks the problem but it's really just as evident in the Vision Pro as it is in any other headset. Unless you train yourself to "look with your head" it's just not possible to use for an extended period o…

Excuse me but isn’t it the physics of lenses which makes it impossible to have a lens that is more than say 60° wide ?

Re: The reasons people are sending back their Apple Vision Pro headsets

#69
post #57

Earlier quoted context omitted.

You can get lenses with your prescription that magnetically attach directly from apple

Yes but I've heard the device doesn't support users with astigmatism for some reason (there's lenses for the meta quest that support it). Maybe the correction messes up the eye tracking? Or the review that mentioned this was wrong.

Yes, more info about (lack of) support for astigmatism please. I'm not seeing this topic in reviews and in first-person accounts.

Re: The reasons people are sending back their Apple Vision Pro headsets

#70
post #49
post #48

Earlier quoted context omitted.

You need 16K per eye to beat human visual density.

But do you actually need to beat human visual density to make a widely adopted product? I'm not convinced that screen resolution is the factor holder back adoption, even at the current densities.

... except when you're working with text ?
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