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I accidentally Blender VSE

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Re: I accidentally Blender VSE

#61

Earlier quoted context omitted.

You can have open source without open contributions, eg NetHack and (I think) Sqlite

SQLite has other contributors, just a very curated list of who can contribute. https://sqlite.org/src/reports

The curated list can be zero. You can just dump source code onto the net and then ignore everybody who messages you about it. This is perfectly valid in open source.

Re: I accidentally Blender VSE

#62
post #43

Earlier quoted context omitted.

> I do not understand why it isn't open source. Because your software project then becomes a people management project.

It doesn't have to be. Just say you're not accepting PRs. Let people fork and develop their own implementations.

> Let people fork and develop their own implementations

Then a fork gets made and if they improve it massively then half your users end up using it and the other half ends up bugging you to add the improvements into your version and it's no longer your project.

I mean I agree too it should be open source if the dev doesn't really update it anymore but I can also completely see why they wouldn't want to do that.

Re: I accidentally Blender VSE

#63
Does it work with variable FPS videos now? Years ago i had issues geting audio and video to sync on videos made by smartphone which seemed to adaptively change FPS based on how much motion was in a scene. I needed to resample to constant FPS, which i was not happy about.

Re: I accidentally Blender VSE

#65
post #31

I’m pretty sure I could have not done this at an “actual job” If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've neve…

Project management is the death of all that sort of stuff. Some places have a good system where there are firebreaks where anything can be done for a week or two, which help solve this.

Yeah I agree with this. Especially with stuff that's more experimental/exploratory, project management, deadlines and 'deliverables' kill my motivation.

A lot of the best work I've done has been a bit under the radar. It's easier to ask for forgiveness than to get permission.

Re: I accidentally Blender VSE

#69
When I used VSE some years ago there was some weird behavior around reversing a fragment of a clip on the timeline.

I placed a clip, cropped it down to interesting fragment but when I tried to make it play backwards another fragment of the clip showed. Like if the reverse operation was performed before the cropping, not after.

I even thought about investigating it but never got around to it. Maybe it's fixed already by someone else?

Re: I accidentally Blender VSE

#70

Earlier quoted context omitted.

You are not alone. I have experienced this my entire life and it has caused me to question everything people say about motivation, such as the idea that profit and wages are the only way to get things done. Then I came across Karl Marx's theory of alienation and things started to make a lot more sense. He started from the observation that work is the main thing that (healthy) people do, but that this should not be co…

I've started trying to be more specific about what I mean by "work", "hard work", and "play" when I think about stuff. "Work" is anything that must be done regardless of whether it is enjoyable. That includes things I do for myself as well as other people. Doing the dishes is work, even if I enjoy the zen of it. Automating a repetitive process at work is work, even if I enjoy the flow of it. "Hard work" is anything t…

"Work is what you're doing when you'd rather be doing something else."
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