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Apple Vision Pro review: magic, until it's not

theverge.com

61–70 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#61

Earlier quoted context omitted.

I can see it being used on a long haul in economy after dinner service and before breakfast. Most of that doesn’t really apply, except for the occasional bathroom run.

And that's my point, it's such a tiny niche usage window, why bother to bring it?

If you have to take a lot of trans Pacifics in economy, you get desperate quickly. This is only the price of one discounted business class ticket.

Re: Apple Vision Pro review: magic, until it's not

#62
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

> I have racked up hours upon hours of actual, productive work in my Quest 2 and 3

I have a lot of questions. Would you recommend them? Do you work primarily in VR? I haven't tried VR but the use-case I envision is to put on a VR headset and be "at work".

Re: Apple Vision Pro review: magic, until it's not

#63
post #21

This sounds pretty great for a first iteration. My first iPhone was a 4S, but I can definitely see the "buy everything first" crowd enjoying this vs. the first iteration from every other company, as Apple usually succeeds doing I would bet the version announced in 4 years will be naturally usable all day

> will be naturally usable all day

What do you imagine that device to look like, and cost?

Re: Apple Vision Pro review: magic, until it's not

#64

The large carrying case means it is not a "mobile" device. Sure you can take one on an airplane but it is going to be awkward. (What is the stewardess supposed to say? Are you supposed to take it off for takeoff and landing? Are you supposed to stow it? Where?) I was thinking you might use a device like this as a laptop replacement while traveling. Maybe I would because I'm a notorious overpacker but I think most peo…

Looks like you can skip the $3500 and buy this instead https://m.media-amazon.com/images/I/71ceiw0-DxL.jpg

Re: Apple Vision Pro review: magic, until it's not

#65

Earlier quoted context omitted.

When all plane seats seem to have power these days, is the battery in a plane really a limitation? Can’t it charge while being used?

Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?

That'd be fitting. Maybe the charging port is inside of it right between your eyes so you have to charge it like their old mouse you had to flip over dead.

Re: Apple Vision Pro review: magic, until it's not

#66
The only wearable headset so far has been Google Glass. It was great for wearing around 24x7 with only pauses to recharge. I even had mine in prescription glasses so I could wear them as my primary.

Then, as Google does, they dropped it, and no one took it up again. I'd have to imagine that in 10+ years of display and battery improvements an even better Glass is waiting to hit the market. It seems more a social issue rather than a technological one: we as a society are not ready for universal AR.

Re: Apple Vision Pro review: magic, until it's not

#67
post #9

Earlier quoted context omitted.

It looks like something designed to look good in photos. Something like a Quest 3 with the upgraded head strap is probably way more practical and comfortable.

Note the strap that comes with the MQ3 is atrocious and I find it hard to wear for more than 30 minutes. I find Meta's "Elite Strap" is really nice although it's expensive and I know other people have had problems with it. Current XR headsets are all too big to really be "mobile" devices (you're really going to take it on a plane or use it in a hotel?) but once you add something like the "Elite Strap" you know you ar…

Check out the BoboVR stuff some time I have it on all my quests they make really great stuff even though their name sounds fake.

They're making upgrade parts to my mq2 stuff will work on my mq3 which is really awesome of them so I can drop another $20 not $70.

Re: Apple Vision Pro review: magic, until it's not

#68
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first.

With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general).

How close are we to seamless, quick boot, such that one puts on a headset and are 'immediately' immersed? (Compare to my phone, which unlocks before my eyes even have time to focus on the screen).

(My admittedly poor) web searching of this question just tends to offer webpages on common boot issues (e.g. 'Quest boot time'/'Vive startup time' just leads to complaints and support forums.)

I suspect this also to be a primary issue with the true 'metaverse' taking hold. GTA6 will, in my opinion, be the luxury 'hang-out' metaverse, but will likely take many minutes to access. I feel that Microsoft could have made Minecraft the de facto metaverse (by implementing certain features), but will never quite get there. Perhaps a WebGL game that can take you to a bookmarked 'spacial' lobby within 3000ms can get real traction.

Re: Apple Vision Pro review: magic, until it's not

#69
Many HN'ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc.

That being said, it feels like a few small things would make a consumer version of this really take off:

- Cut the weight in half (i.e., use plastic).

- Drop the gimmicky eye TV (save weight, and probably make the whole thing thinner).

- Make it thin/modular enough to collapse into a headphones-sized case.

- And then if its light enough, a magnetic strap might be strong enough, making the transition in/out smoother and less likely to mess up hair.

- Drop the price $1k.

That is, simply paring things down might be enough to take this product out of the awkward-nerd-goggles category and into something more like a cozy-interactive-sleepmask for travelers.

Re: Apple Vision Pro review: magic, until it's not

#70
post #36
post #17

Earlier quoted context omitted.

Someone at Apple had to design the watch to detect certain hand motions and purposely ignore them . That's a thing that someone had to do, otherwise false positives would be embarrassingly pasted across the Internet for to be laughed at.

Shouldn't the watch be on your non-dominant hand?

Why? (I switch wrists every six weeks ago because I think the tan line starts to look weird, it's similar usable from either)
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