Earlier quoted context omitted.
That's what I'm reading too. But reviewers still say it's good for movie viewing.
You don’t need a large FOV for movie viewing. Even if it were only 60°, you’d be able see a 2 meter wide screen at a distance of 2 meters (and that’s measuring that distance to the edges of that screen; its center would be about 15% closer)
Apple Vision Pro review
61–70 of 1001 posts
Re: Apple Vision Pro review
#62What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…
Re: Apple Vision Pro review
#63What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
For me, I think the killer app would have to be something that interacts with the real world. Watching movies, FaceTime, or browsing the internet won’t be enough for me to ever buy this. But maybe if there was something like a home repair or car repair app that could in real time identify and inspect the objects, give me visual and audio instructions on how to perform the repair, that could be a killer app. But I’m n…
Re: Apple Vision Pro review
#64Re: Apple Vision Pro review
#65What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
> According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset.
When asked about it, he told the outlet: “We’re working very closely with Apple.”
https://www.tomsguide.com/news/nba-games-could-be-apple-visi...
If there is one group that has a track record for laying down piles of money for hardware like giant televisions and expensive streaming services, it's sports aficionados.
Re: Apple Vision Pro review
#66What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
Can’t imagine doing work is the killer app, not while wearing a headset is more cumbersome than opening a laptop.
Re: Apple Vision Pro review
#67As long as it's still gimped by not having a true productive OS like macOS, ie making everything go through the app store so as to not cannibalize Mac sales, it will be relegated as simply another form factor for the iPad. The iPad could've been a true Surface competitor, where I could run VSCode on it and compile applications natively, but instead it's just become a media consumption device for most people.
That's exactly what corporations like Apple want their devices to be.
Re: Apple Vision Pro review
#68Earlier quoted context omitted.
It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…
They can already do this with the desktop composition software they use today. All the windows are virtualized onto backing layers that you can draw anywhere and add effects to. It’s how window shadows work, and how certain window effects are done. They just haven’t done it.
- [Profit on basic innovation] Did they want to wait and see how their customers would adopt VisionOS's native free-floating windows, so as to avoid cognitive overload by commingling with MacOS windows?
- [Benevolence to fellow competitors] Did they not want to takeover the existing market of virtualized VR desktops?
Re: Apple Vision Pro review
#69I can't wait what the Vision Pro 4S-equivalent would look like and what capabilities it would have. I already imagine how people from 5 years in the future will be sharing photos of the current Vision Pro asking "Remember when this was the best VR headset hhh??" Sure, VR headsets existed before Apple's foray into that segment, but also did laptops, smartphones, tables computers, smart watches and bluetooth headsets.…
It's not VR though. The AR angle of this device is why it's compelling. VR is completely blind to your surroundings, Apple Pro could in principle make your public park look like Jurassic Park with full size dinosaurs etc. Blending our reality with an overlayed real time rendering is a massive benefit over straight VR.
Re: Apple Vision Pro review
#70As long as it's still gimped by not having a true productive OS like macOS, ie making everything go through the app store so as to not cannibalize Mac sales, it will be relegated as simply another form factor for the iPad. The iPad could've been a true Surface competitor, where I could run VSCode on it and compile applications natively, but instead it's just become a media consumption device for most people.
I think it's meant to be used with a Mac for most productivity use cases. That's how I intend to use mine: VSCode, terminals, compiling all happening on my nearby laptop with the Vision Pro as "just" a 4K monitor, and then extra apps like Slack, Zoom, Safari, Mail, music, etc, floating around as native visionOS windows.
In addition, it can be used as an iPad-like media consumption device, e.g., on an airplane, but I see that as an additional (and for me only supplementary) use case.