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After 34 years, someone beat Tetris [video]

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Re: After 34 years, someone beat Tetris [video]

#61

I get why this is exciting and all that, but how is bad code (or insufficient resources) leading to the bug or crash equivalent to "player beating the game"?

It's impossible to do anything else within the confines of the system, and it's difficult to get to that end state without skill and intention.

Reverse engineering the NES Tetris cartridge shows that it has only so many possible states which is what allows one to find these limits.

Re: After 34 years, someone beat Tetris [video]

#62

I get why this is exciting and all that, but how is bad code (or insufficient resources) leading to the bug or crash equivalent to "player beating the game"?

It’s technically arbitrary and something the community sort of collectively decided was a coveted goal. Personally, I think it’s a cool milestone. There will be more similar milestones probably but few will be on true unmodified code, which I think makes this one truly special.

Re: After 34 years, someone beat Tetris [video]

#63
I only ever knew the version of Tetris that shipped with the Windows Entertainment Pack https://en.wikipedia.org/wiki/Microsoft_Entertainment_Pack>.

Since this version was made for 16-bit Windows, it was no surprise that they used a 16-bit integer to store your score. What was surprising is that they used a signed 16-bit integer, meaning that after you passed 32,767 points, your score would roll over into the negative.

Teenage me was so good, I'd consider it a disappointment if my score didn't turn negative in every round I played.

Re: After 34 years, someone beat Tetris [video]

#65

I only ever knew the version of Tetris that shipped with the Windows Entertainment Pack https://en.wikipedia.org/wiki/Microsoft_Entertainment_Pack >. Since this version was made for 16-bit Windows, it was no surprise that they used a 16-bit integer to store your score. What was surprising is that they used a signed 16-bit integer, meaning that after you passed 32,767 points, your score would roll over into the negati…

I played Minesweeper almost every day during the summer in the 90's. I got so good at it that I eventually whittled down my time to a mere 17 seconds on the largest puzzle (expert). At that point I figured I couldn't get any faster, and moved on to a new game. Years later, I was looking at the Guiness Book of World Records and noticed that the record for the expert minesweeper is something like 25 seconds.

Of course, I'd have to dig up my old computer from a landfill to try and prove it, so I just have to live out the rest of my days knowing that I'm an unrecognized world record holder.

Re: After 34 years, someone beat Tetris [video]

#68
post #16

Earlier quoted context omitted.

It's the last thing that can happen in the game, which I think is a fair definition of getting to the end, or "beating" it.

When I made a game crash through a bug before I did not consider myself beating the game, that is why I have or had difficulties understanding. I suppose the difference is making it crash through playing as many levels, for example, as possible.

If it was just happening randomly and fairly commonly, I doubt anyone would care. The reason people care here is because 1) it's a game people have been playing for so long without triggering this state before, 2) the condition was known (from an AI playing, and subsequent analysis) and people had been actively chasing it and were pushing the limits on the number of levels completed at the same time.

Pushing limits in games is fun.

I've never played competitively, but I remember well my own excitement as a child whenever I managed to trigger a glitch (such as getting enough bonus lives to overflow the lives counter on Commando on C64, which was pretty simple but still was very exciting the first time it happened).

Re: After 34 years, someone beat Tetris [video]

#69

Earlier quoted context omitted.

I don't understand, what hardware limit?

Memory. Past a certain point, the numbers can become so high (score, level or other) that it corrupts the memory and freezes the game

The Tony Hawk's Pro Skater games can crash this way. If you cheat and enable perfect balance, then you can grind infinitely on a circular rail and eventually the score is so high it crashes the game.
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