Unity bought other things that then they just proceeded to close a bit after. Perhaps it was just a strategy to inflate their shares. See for example ArtEngine, which I loved and they just killed after acquiring it. Now I’m so afraid for Parsec.
If you know John Riccitello s track record you know this is the root cause
Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
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Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#62Unity will die or be replaced by the end of the century. Once people swarm on AR/VR apps and realize how annoying it is to develop things using Unity Editor, at least compared to the luxury of web dev, some alternative will have to pick up from there.
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#63I have been revisiting Godot this past week after feeling that I didn't give it a fair shake a few months ago. I don't know that Unity has a future. Unity is still better than Godot, and in some ways by a wide margin, but Godot is gaining ground fast, the learning/tooling ecosystem has exploded in the last several months, and for most "indie" projects, which Unity's pricing change was targeting, Godot is the better c…
How is Godot on cross-platform targeting these days? To me, the most attractive aspect of Unity's offering was the opportunity to port the same game core and assets to multiple targets with relatively little retooling.
For consoles there's a company called W4Games developing a console exporter using Godot's GDExtension API, and some other companies will port for you. There's a popular game on Xbox right now - Cassette Beasts - which was developed on Godot 3.
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#64Earlier quoted context omitted.
How is Godot on cross-platform targeting these days? To me, the most attractive aspect of Unity's offering was the opportunity to port the same game core and assets to multiple targets with relatively little retooling.
That’s where open source gets tricky. Most platforms like iPhone or PlayStation are closed ecosystems and require you to make legal contracts with them to develop and release on them
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#65What a joke I was there when the acquisition happened and it was both “yay” and “what?” There was so little communication with the overall staff - even at the M9 level - and the management seemed to be doing their own thing. My prediction: Unity is going to be BedBath&Beyonded
But think about it: they have a good business that has better strategic value for a platform holder. Amazon spent a fortune trying to emulate their business to advantage AWS. That was an incredibly poorly managed endeavor. If they had bought Unity they wouldn't have needed Lumberyard.
I can think of a lot of companies that would want Unity for the right price, or if the US govt would let them buy it. Can't say that about Bed Bath and Beyond!
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#66Earlier quoted context omitted.
That’s where open source gets tricky. Most platforms like iPhone or PlayStation are closed ecosystems and require you to make legal contracts with them to develop and release on them
Godot can export to iOS/Android just fine, the consoles are an issue because their SDKs are behind an NDA. I wonder why they still do that, seems like it only hamstrings developers.
The implosion of the home console ecosystem in the United States between Atari and Nintendo is widely understood to have been caused by Atari giving up or losing the capacity to regulate who made games for their console and the quality of those games. As a result, the need for consumers to exercise their own savviness in finding the good ones went up, but rather than rise to the challenge, consumers just threw up their hands and stopped buying Atari home consoles and the games that went with them.
The lesson the whole industry learned is that they're selling a luxury product and they need to control quality to keep it a luxury product. Development ecosystems where anybody can write games of whatever quality are relegated to the home computer space, where the console providers (as console providers) are content to compete minimally.
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#67So essentially, Riccitiello gifted $1.6 billion in shares to Weta FX founder Peter Jackson and investor Sean Parker by buying a tool they’re virtually abandoning two years after?
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#68Earlier quoted context omitted.
I'm not familiarized with those game engines, but the first search showed me that "Unity is more commonly used to develop mobile or 2D games while Unreal is used to create video games on consoles or next-generation PCs." I have no idea, my own speculation as curiosity, but maybe Unity was looking for coding for realistic rendering, know-how, for rise a competence with the Unreal market space? But if it were the case,…
This has nothing to do with the conversation topic, but I'm curious where you picked up the word "lucubration"? I know there are a vast number of words I've never encountered, but this one was... interesting.
I've replaced the word in the message, "Speculation" is a word that is perhaps better suited to warning the reader that it is a thought without much research.
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#69Earlier quoted context omitted.
If you know John Riccitello s track record you know this is the root cause
Wow, reading up on the timeline of events it really looks like he just blew a bunch of cash trying to copy Epic's moves and then tried to boost earnings with that insane pricing change. How can somebody fumble things that badly? Especially since his record with the company isn't all bad with him getting Unity involved with Oculus/Meta, although that was a very self-serving move since he was an early investor in Oculu…
Re: Unity Software with a 'company reset' walks away from film VFX and the Wētā Deal
#70Earlier quoted context omitted.
Maybe this https://en.wikipedia.org/wiki/Bed_Bath_%26_Beyond
The things you miss... I wasn't even aware they'd disappeared. That history is some reading! When your CFO tragically jumps off a balcony, the company might not be doing well. Why do so many big box stores seem to follow the huge growth -> saturation -> quick implosion and bankruptcy script? Surely their margins don't materially change? Low per store sales from bad stores? But the first step seems to be closing store…
Debt financing.
Zigging a bit, my family has been watching The Foods that Built America: https://www.history.com/shows/the-food-that-built-america It seems that about half the episodes tell the same story: Somebody built a new food concept, or polished an existing one in some very useful economic way. They're super ambitious and pretty much as soon as they proved out their base restaurant or sold to a few stores, they immediately opened a couple dozen new restaurants or built a huge new factory. Which they do by loading up on huge, huge amounts of debt. Most of the rest of the human interest portion of the episode talks about the stresses of pulling in enough money to pay the debt. Many of them get acquired or end up getting so much external investment that it amounts to an acquisition.
Of course it's a survivor bias situation; we're not getting told stories about the companies that did the same thing but failed utterly.
While the past 20 years of ~zero interest rates have made this even easier, it isn't necessary. It has quite often been possible to go to some banks with what looks like a good idea and end up in debt up to your eyeballs while expanding your business size possibly by entire factors of magnitude virtually overnight. It ends up very similar to the venture capital pattern we're familiar with in our industry even if isn't exactly the same forces. The result is basically a bimodal distribution; either you manage to pay down the debt to some reasonable level and you end up with a large money-printing business, or you don't, and you have to liquidate everything.
Basically you're seeing the failing side of the bimodal distribution of this pattern. Since a business always works to project strength, you never see them visibly ailing; it's just, there's this big edifice that looks invincible and then virtually overnight it's gone.
A further elaboration relevant to BB&B is that when you're in debt trouble, you become extremely vulnerable financially. You need to pay off that debt, and that opens you up to corporate raiders who supply you with enough to keep you afloat, but then have a lot of options to do things useful in the short term but that kill the company in the long term. With clever structuring, they can keep the profits but dump the debt with the company itself as it goes under. BB&B had some of this going on. However, I consider this a further consequence of the original debt financing, basically one of the concrete ways it can fail.
(Expect to see some more over the next few years. There's a lot of "zombie companies" out there (a term you can google), which is a term for the companies making just enough revenue to pay the interest load on their debts but not pay down principle. In a zero-interest rate world they could sort of chug along indefinitely, but as they have to pay real interest you're going to see these companies really start to struggle.)