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Meta's head of augmented reality software stepping down

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Re: Meta's head of augmented reality software stepping down

#61

Earlier quoted context omitted.

> This is possible the biggest software development blunder in history I hate to be that guy, but please google "therac-25". There's been absolutely no loss of life, just software shittily written. Yes, it's a blunder, but the hyperbole is unwarranted here.

> I hate to be that guy, but please google "therac-25". Or "UK Post Office Fujitsu".

Beyond safety critical applications the Dutch automated welfare-fraud detection system (SyRI) also jumps to mind.

Wrongful debt, convictions, children removed from their parents homes, and even suicides.

Re: Meta's head of augmented reality software stepping down

#62

Fish rots from the head, as they say. In my opinion, the technical know-how of Zuck was perfectly valid to build Facebook, but not this. VR/AR/anything with real-time world simulation and rendering is completely different from the web tech stack and could be considered to be a different world, with a different mindset. Carmack obviously had the appropriate mindset, but AFAIK not the power to act. So Suck and his appo…

> In my opinion, the technical know-how of Zuck was perfectly valid to build Facebook, but not this. Technical know-how is the least of their problems. The tech is irrelevant to me. Facebook's user-hostile and abusive actions have made it so that now anything they make is automatically something I want nothing to do with. In my opinion, no matter how good the tech is, anyone foolish enough to participate in Facebook'…

> Technical know-how is the least of their problems. The tech is irrelevant to me. Facebook's user-hostile and abusive actions have made it so that now anything they make is automatically something I want nothing to do with.

You got it! I have an original Oculus Rift (CV1) and when they were bought by Facebook it was like a kick to the gut. Felt as if Philip Morris or Monsanto bought the company that made my beloved headset. I wish they could be spun off or something so I could use the product with a good conscience. For a while, I could justify using it because my money went to Oculus, not Facebook, but now that they require a Meta account just to use it, no way Jose.

Re: Meta's head of augmented reality software stepping down

#63
post #10

Earlier quoted context omitted.

Does this include the newest headset? That one looked pretty good feature wise.

Yes its still the underlying software thats terrible. It's an almost straight port of normal android into the headset which is at least familiar but they've really not made any progress in making it more VR and comfortable over time. Lots of small tweaking of whats probably not a great overall fit for VR. For a direct example look at the room boundary system and setup. Even with the new depth sensor and the color pas…

You should check again. Most of this is out of date.

What constitutes accurate wall boundaries is a matter of opinion but it works well for me. I've never seen the nagging you're talking about, unless you mean when it loses tracking entirely?

Re: Meta's head of augmented reality software stepping down

#64

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

Qualcomm does all the ai models for spatial and hand tracking too or is it just the hardware?

Re: Meta's head of augmented reality software stepping down

#65

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

I write applications to run on the quest and it's miserable. Simply getting your apk onto the device is the most unnecessarily difficult things I've ever seen. In order to unlock developer mode, you have to have a Facebook account with your phone number associate with a Facebook developer group for your company which requires additional verification to set up. Then you are required to install the oculus app on your p…

Is it really that hard? Make a meta account, make an org, use an app to enable dev mode, then just use the usual Android stack.

Re: Meta's head of augmented reality software stepping down

#66

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

I write applications to run on the quest and it's miserable. Simply getting your apk onto the device is the most unnecessarily difficult things I've ever seen. In order to unlock developer mode, you have to have a Facebook account with your phone number associate with a Facebook developer group for your company which requires additional verification to set up. Then you are required to install the oculus app on your p…

[deleted]

Re: Meta's head of augmented reality software stepping down

#67

Its time they call their failure a failure and rename their company back to Facebook. That is what I have been calling them anyways.

I think everyone on Twitter still calls it Facebook, but not sure if every Google employee thinks differently.

But does everyone in Facebook call Twitter X?

Re: Meta's head of augmented reality software stepping down

#68

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

> This is possible the biggest software development blunder in history, [...]

I would think Volkswagen's CARIOT is possibly a contender in that space too, soon.

Caveat: I know a bunch of people who are or were in various roles, vertically well enough spread across that org, to form this opinion over the last years.

Re: Meta's head of augmented reality software stepping down

#70

Earlier quoted context omitted.

Yes its still the underlying software thats terrible. It's an almost straight port of normal android into the headset which is at least familiar but they've really not made any progress in making it more VR and comfortable over time. Lots of small tweaking of whats probably not a great overall fit for VR. For a direct example look at the room boundary system and setup. Even with the new depth sensor and the color pas…

What is the connection between Android and the user-level app code around something like your "store multiple rooms" complaint? Seems pretty far away from the kernel and runtime there.

Multiple rooms works fine on my quest 2 and quest pro.
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