When I see things like that I always think about their lifecycle. The frame will be stripped of the devices for another display. It'll still hang around in some honored spot, then they'll get new staff and it will be shunted into storage. In 3 years it will be disassembled and tossed into the dumpster because no one will have room for it at home.
I work for a company which has made a huge satellite constellation and after a revision of a hardware component has run its course thousands have made their way to space, incomplete/failing units are shredded, and only a handful are kept. When the satellites eventually burn up in the atmosphere those ~3 builds are all that remain of the entire project, thousands of man-hours to engineer and build hardware that the wo…
The Steam Deck OLED spot ad was made with Steam Deck OLEDs
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Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#62When I see things like that I always think about their lifecycle. The frame will be stripped of the devices for another display. It'll still hang around in some honored spot, then they'll get new staff and it will be shunted into storage. In 3 years it will be disassembled and tossed into the dumpster because no one will have room for it at home.
is there something inherently bad in this? do you feel something is lost?
Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#63Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#64This is awesome. Video production just takes so many hours for each second and I don't think people know how much work it takes until you help out on a shoot.
It's why AI-generated movie shots would make a lot of sense. Hollywood spends billions of dollars, builds and blows up elaborate sets, and hires 100,000s of thousands of people... just to be able to have pixels move in a pleasing way. How much of that will be cut out when we just go straight to generating pixels? CGI goes in that general direction but it's still very labor intensive.
Unless that's satire. But I'm not sure it is.
Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#65This is awesome. Video production just takes so many hours for each second and I don't think people know how much work it takes until you help out on a shoot.
It's why AI-generated movie shots would make a lot of sense. Hollywood spends billions of dollars, builds and blows up elaborate sets, and hires 100,000s of thousands of people... just to be able to have pixels move in a pleasing way. How much of that will be cut out when we just go straight to generating pixels? CGI goes in that general direction but it's still very labor intensive.
Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#66Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#67On the note of OLED increasing battery life, does anyone know the max number of hours of gameplay you can get on a single charge when the game is as simple as "snake"? I have searched for answers on reddit and Google etc but I have only found the number to be 8hrs which is not for low power games. Given steam runs Linux and is hacker friendly, one should be able to juice it for much much longer if only early retro ga…
Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#68This is awesome. Video production just takes so many hours for each second and I don't think people know how much work it takes until you help out on a shoot.
It's why AI-generated movie shots would make a lot of sense. Hollywood spends billions of dollars, builds and blows up elaborate sets, and hires 100,000s of thousands of people... just to be able to have pixels move in a pleasing way. How much of that will be cut out when we just go straight to generating pixels? CGI goes in that general direction but it's still very labor intensive.
What an inefficient way. How much time will be saved when we go straight to computers watching that content for us and summarising it in 140 characters.
Re: The Steam Deck OLED spot ad was made with Steam Deck OLEDs
#69Earlier quoted context omitted.
Only if you drive the display at the top end. If you end up driving in the middle, it helps prevent burn in > By counting the time each subpixel is displayed and at what brightness, a "wear level" can be determined for each pixel, using an algorithm to estimate the luminance degradation this can be compensated for. However, to do this, you must have some spare luminance headroom that gets utilized as the display gets…
Do we know if the steam deck has this feature?