A Grand Theft Auto III Re-Implementation
61–70 of 134 posts
Re: A Grand Theft Auto III Re-Implementation
#62Earlier quoted context omitted.
Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.
Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.
Re: A Grand Theft Auto III Re-Implementation
#63Does anyone have a mirror of ReVC project?
https://git.robbyzambito.me/mirror/re3.git/log/?h=miami
Ah, nvm, it's all mentioned in the README: https://git.robbyzambito.me/mirror/re3.git/tree/README.md?h=...
Re: A Grand Theft Auto III Re-Implementation
#64I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.
Re: A Grand Theft Auto III Re-Implementation
#65Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
GTA3/VC/SA, Manhunt and Bully ran on RenderWare. They made their own engine for GTA4 (and also for their pingpong game and RDR1 iirc) and I "presume" the games since. https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
Re: A Grand Theft Auto III Re-Implementation
#66I always find it a bit sad when I see pictures of old games I used to play. My memory of them seems to automatically "upgrade" how they look to modern standards. Then when I see them it's shocking and disappointing to see how wrong my memory is. I'd rather leave it as a memory.
Re: A Grand Theft Auto III Re-Implementation
#67I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.
They gave GTA2 away for free officially at some point, which might have reduced a desire for it. That's my only guess.
For any on mac who are looking - it is available for free from Porting Kit (which is a Wine-like platform). I am assuming they can install it for free since they're some sort of side project of GOG and I presume they have the original binary from when it was released for free
So presumably anyone else with a Win system could get it from GOG (actually looks like you can get it here - https://gta.com.ua/rockstargames-classics-free-download.phtm... )
Re: A Grand Theft Auto III Re-Implementation
#68Re: A Grand Theft Auto III Re-Implementation
#69Earlier quoted context omitted.
Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.
They can still take you to court for a cost which is negligible to them, but not to OpenMW developers.
Re: A Grand Theft Auto III Re-Implementation
#70Earlier quoted context omitted.
Aren't those links about a completely different project with a completely different name?
That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…