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A Grand Theft Auto III Re-Implementation

openrw.org

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Re: A Grand Theft Auto III Re-Implementation

#62

Earlier quoted context omitted.

Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.

Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.

They can still take you to court for a cost which is negligible to them, but not to OpenMW developers.

Re: A Grand Theft Auto III Re-Implementation

#63
post #44
post #41

Does anyone have a mirror of ReVC project?

https://git.robbyzambito.me/mirror/re3.git/log/?h=miami

Does it have any significant changes/improvements compared to the original version? Does it compile “easily”?

Ah, nvm, it's all mentioned in the README: https://git.robbyzambito.me/mirror/re3.git/tree/README.md?h=...

Re: A Grand Theft Auto III Re-Implementation

#64

I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.

There was "Greedy Car Thieves" but I can't seem to find a working official website, probably dead.

https://www.youtube.com/watch?v=pxAMVhLNVX0

Re: A Grand Theft Auto III Re-Implementation

#65
post #20

Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?

GTA3/VC/SA, Manhunt and Bully ran on RenderWare. They made their own engine for GTA4 (and also for their pingpong game and RDR1 iirc) and I "presume" the games since. https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

They also made their own engine for the other games you mentioned. RW is more of a rendering layer than anything else, it has no gameplay logic, scripting, audio logic associated with it.

Re: A Grand Theft Auto III Re-Implementation

#66
Did it really look that bad? There wasn't even a shadow underneath the character?

I always find it a bit sad when I see pictures of old games I used to play. My memory of them seems to automatically "upgrade" how they look to modern standards. Then when I see them it's shocking and disappointing to see how wrong my memory is. I'd rather leave it as a memory.

Re: A Grand Theft Auto III Re-Implementation

#67

I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.

They gave GTA2 away for free officially at some point, which might have reduced a desire for it. That's my only guess.

I have been looking to play GTA2 for a long time - I have such good memories of it.

For any on mac who are looking - it is available for free from Porting Kit (which is a Wine-like platform). I am assuming they can install it for free since they're some sort of side project of GOG and I presume they have the original binary from when it was released for free

So presumably anyone else with a Win system could get it from GOG (actually looks like you can get it here - https://gta.com.ua/rockstargames-classics-free-download.phtm... )

Re: A Grand Theft Auto III Re-Implementation

#69

Earlier quoted context omitted.

Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.

They can still take you to court for a cost which is negligible to them, but not to OpenMW developers.

... In countries with broken legal systems.

Re: A Grand Theft Auto III Re-Implementation

#70
post #7
post #5

Earlier quoted context omitted.

Aren't those links about a completely different project with a completely different name?

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

Of course publishers are going to keep these old IPs under lock and key, because they've now figured out they can slap new graphics on it every few years and re-sell it to us at full price.
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