Earlier quoted context omitted.
getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…
Agree with these points, but at 1.5 I'd insert: intimate knowledge of the maps. "Holding angles" is such a profound advantage, and requires knowing the maps inside-and-out.
Valve releases Counter-Strike 2
61–70 of 139 posts
Re: Valve releases Counter-Strike 2
#62Sorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is sti…
The reason: huge textures, where every detail is unique and that look good up close. Let's say you map the world at a millimeter scale, let's a byte per mm2, 1GB is 1000m2, which is about the size of a typical backyard, small maps are bigger than that, have a bunch of them and you can get to tens of GB easily. Plus textures are not just colors. Normals, material properties, etc... are mapped to textures too.
I don't know how Counter-Strike 2 gets to 85GB, but if you want things to look good up close and avoid repetition you get these sizes. Also, storage is cheap, so if it makes the game look better, why not use it?
Re: Valve releases Counter-Strike 2
#63Earlier quoted context omitted.
Or they could ignore the people crying about cheaters because they lost. I was previously SMFC. People love to call cheats way more often than people actually cheat im that game. People cannot fathom simply being worse, or they cannot emotionally handle it. No, they should not add kernel level malware to the game.
My experience is that there were tons of cheaters in the middle, most populated ranks, and it cleared up at Global, or at least the cheats were subtle. I am certain of this because I climbed to global a few times, and I was tracking VAC bans in my game history. In the top ranks, every other game eventually had a player get VAC ban days or weeks later. In the middle ranks it was one or more players every game. However…
Re: Valve releases Counter-Strike 2
#64For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.
It also uses the same directory structure, the exe lives in steamapps\common\counter strike global offensive\ That's because in previous CS games there's always a chunk of the community that wants to stay behind for whatever reason. Valve doesn't want anyone on CS:GO anymore, so they just updated all copies to CS2. For what it's worth Dota 2 lives in \Dota 2 beta\ because they didn't want people to redownload the gam…
"SeniorThesisPresentation_Rev3_7.23.09_finalfinal_ReallyThisTime.ppt(2)" lives on.
Re: Valve releases Counter-Strike 2
#65Earlier quoted context omitted.
I probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!
I used to have this problem, thinking I just can't get accurate in FPS's. Then I read that your mouse sensitivity should generally be around 30-60 cm movement to do a 360 rotation. Mine was more in the area of 5-10 cm for a single rotation (so that I could use just my wrist for movements), which is almost impossible to properly aim with. The idea is to do movements with your whole arm and micro-adjustments with your…
I always thought I played normal, but I needed this to be pointed out to me.
If no one has ever seen an e-sports player's physical movements, They have very light mice (under 75g), a mouse pad about 1m (3ft) long and move their whole arm left and right to turn their character 180 degrees while using just their wrist and flexing their fingers to fine tune the cursor onto the head for a headshot.
Here's how to improve:
First, start reducing your mouse sensitivity by 1.5 total percent each day. This is so the change is gradual enough that you can keep playing games like normal, but you'll have brought your sensitivity down to a more manageable level. This will also give your body time to build new muscles in your arm that you'll be using for holding your arm out and moving your mouse (you don't tend to use these muscles in anything else during the day. Don't try to skip to the end even if you're fit, because you'll over exert some specific muscles in your arms that you don't use because they're hidden under other muscles).
Once you're at the point where you comfortably need to move your mouse about 60cm (2ft) to perform a 180 in-game, you should start looking at aim-training. There are aim-training games that will teach you how to flick, track, etc... (If you're not exactly sure what these are, you will learn by watching some in-trainer tutorial videos) Aim-trainers are a lot more focused and intense specifically on aiming compared to regular games which means you build up specific skills in them much faster than regular games.
Spend about 10-15 minutes a day in the aim trainer right before playing your games. This will train you, but also warm you up so you're already playing well when you move to an actual game. The aim-trainer will track your performance and you'll notice it gradually trend upwards bit by bit for about 6 weeks.
By this point, you're probably better in some ways than the average player. But you're still going to get demolished by a few specific people you'll run into online.
To start facing those players, you'll be able to go into your aim-trainer (which has recorded all of your stats so far) and see which specific skills you need to practice.
Re: Valve releases Counter-Strike 2
#66For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.
Re: Valve releases Counter-Strike 2
#67Re: Valve releases Counter-Strike 2
#68Sorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is sti…
Re: Valve releases Counter-Strike 2
#69Re: Valve releases Counter-Strike 2
#70I hope this can be improved on in future updates with CS2.