Earlier quoted context omitted.
That's why Perforce is still the SCM of choice for a lot of creatives. I don't know if they still do it, but Unreal used to ship a Perforce license with their SDK.
That's also why perforce is slow as heck unless you throw massive resources at it. I also work in the chip industry BTW.
I love Git, but, then, I don't have a workflow that would benefit from Perforce.