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Apple iPhone 15 Pro and iPhone 15 Pro Max

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61–70 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#61
post #57
post #45

Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png

The data must be wrong because the announcement speaks of 5x optical zoom.

If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#62

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

I guess they need such hardware for the Apple Vision Pro, and are working with several heavily NDA-ed companies to get software out that uses it when that launches.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#65

The EU prices of iPhone make them luxury objects, there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR).

> there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR).

Out of interest, I picked a random car to compare with. Based on the figures made available on the website, the base model was $39,347. The fully-loaded model was $49,243. That's the same ~25% difference Apple is using here.

Whether or not it is meaningful, it does seem to be in the realm of being typical.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#66

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

> Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated. I think their strategy is that iOS makes too much money for gaming companies to i…

It also can improve DX and make for easier ports downstream. If the new Assassin's Creed uses some ray tracing on their console version, they use the same technique on the iPhone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#67
post #7

Haven't watched it yet, but I bought a 14 Pro just two weeks ago (well aware of the imminent 15 on its way). I guess secretly I was hoping that the difference is not huge. ;)

I'm assuming you got a really heavy discount anyway so don't feel bad. The big standouts are camera enhancements and (significant) GPU enhancements for gaming.

Not a heavy one but a decent discount. So not too upset. I am sure some people somewhere bought without discount.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#68
post #32

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

>Apple tried to counteract it with Apple Arcade, but that hasn't worked out.

I'm not really a gamer but I get Arcade as part of a bundle and it doesn't really wow me. I sometimes look at "Best of..." lists and try a few out on a plane flight and I'm mostly meh.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#69
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#70
post #51

Earlier quoted context omitted.

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

You can use modern gamepads with it, like the PS5 DualSense.

Yeah, bluetooth controller of choice and a kickstand case on the biggest iPhone gets you very close to a Switch or Deck conceptually.

Once the A17 makes its way to the iPad mini, that'll be even closer.

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