Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png
The data must be wrong because the announcement speaks of 5x optical zoom.
Apple iPhone 15 Pro and iPhone 15 Pro Max
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Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#62Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#63I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#64Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#65The EU prices of iPhone make them luxury objects, there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR).
Out of interest, I picked a random car to compare with. Based on the figures made available on the website, the base model was $39,347. The fully-loaded model was $49,243. That's the same ~25% difference Apple is using here.
Whether or not it is meaningful, it does seem to be in the realm of being typical.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#66Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…
> Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated. I think their strategy is that iOS makes too much money for gaming companies to i…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#67Haven't watched it yet, but I bought a 14 Pro just two weeks ago (well aware of the imminent 15 on its way). I guess secretly I was hoping that the difference is not huge. ;)
I'm assuming you got a really heavy discount anyway so don't feel bad. The big standouts are camera enhancements and (significant) GPU enhancements for gaming.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#68The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…
I'm not really a gamer but I get Arcade as part of a bundle and it doesn't really wow me. I sometimes look at "Best of..." lists and try a few out on a plane flight and I'm mostly meh.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#69The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#70Earlier quoted context omitted.
Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
You can use modern gamepads with it, like the PS5 DualSense.
Once the A17 makes its way to the iPad mini, that'll be even closer.