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We built an AI-powered Magic the Gathering card generator

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Re: We built an AI-powered Magic the Gathering card generator

#63
post #62

Next step is, of course, to build an AI-powered exchange for Magic the Gathering cards. They could name it "Magic the Gathering Online eXchange" or something like that.

I still get occasional emails from the class action law suit for that one

Re: We built an AI-powered Magic the Gathering card generator

#64
post #62

Next step is, of course, to build an AI-powered exchange for Magic the Gathering cards. They could name it "Magic the Gathering Online eXchange" or something like that.

Ah MtGox, the missing (?) link between MtG and cryptocurrencies! One thing that is totally amazing is that some MtG cards went up in value by multiples similar of what's been seen on some cryptocurrencies.

For example the very last MtG card I bought was around 2004, "The Tabernacle at Pendrell Vale". I sniped it on eBay for... 20 EUR (it's also, up until now, the highest priced card I ever bought). It's now listed anywhere from 2 000 EUR (for an "italian reprint") to 4 000 EUR (for an original "Legends", which is what I have). I mean: that's 100x to 200x.

If only I knew back then ; )

Re: We built an AI-powered Magic the Gathering card generator

#65

This post was originally made in 2022. In early 2023, I spent a lot of effort training a model with a new approach that made the generation quality extremely good... Then the ChatGPT API came out and made all my effort obsolete. In one hour, I was able to create a Notebook ( https://colab.research.google.com/github/minimaxir/chatgpt_a... ) that was able to create mechanically valid and relatively balanced cards given…

Yes. Very scary. This is a very good example of the speed of AI advancement. You used AI in 2022 to make a cool thing, then by 2023 GPT could do it better faster.

Everyone is saying the AI craze is hype and already dying away.

Meanwhile I can just talk to GPT4 conversationally and it will do a project for me in minutes that would have taken days.

It is not hype, and change is still rapidly occuring.

Re: We built an AI-powered Magic the Gathering card generator

#66

I’m stunned WOTC hasn’t sued them over this yet. I undertook a related project in ‘21 [0] and had two different lawyers tell me Wizards are notoriously litigious and that they’ve even come after creators of fan art in the past. [0] https://hardwork.party/#/entropy/ … recursively-generated MTG-style cards generated by GPT-3 (not 3.5t) and VQGAN+CLIP. The recursion brings out the crazy! I ended up scrubbing for every n…

Who are they going to sue?

That is the problem with the new tech.

You can have dozens of copycats in a day.

AI is making it too easy, so lawsuits would be like waving a fly swatter around.

Re: We built an AI-powered Magic the Gathering card generator

#67
post #34

Earlier quoted context omitted.

That is where AI-based play automation to test the cards should come in place.

This sort of stuff has been a thing for balancing AAA games for a very long time (it was in production over a decade ago), and is kept surprisingly secret by those doing it. One of the shocks of the games industry is in many respects it doesn’t learn from the wider world but in others it is quietly so far ahead that you can throw certain ML papers at former game devs to be met by confused faces as to why what is clai…

That sounds interesting, can you give some examples? Is this limited to classical RL Q-learning type stuff for turn based games, or full AlphaStar-level agents for RTS games?

Re: We built an AI-powered Magic the Gathering card generator

#68
post #36

Earlier quoted context omitted.

I'd argue that humans are actually pretty fucking good at this. After all, it's humans who are exploiting the weaknesses WOTC build into the game via new card releases. Balance testing is a numbers game though. If you test your software you can be reasonably confident if you release it to 10 people, it'll perform pretty much as expected. If that software is installed by millions of people, you're going to start exper…

This seems like a question of linguistic semantics, but I'd argue that groups of humans are only good at this at the scale where its not so much a skill of the individual humans but a property of the larger system itself. Millions of humans individually trying to figure out how to exploit some new cards aren't going to be anywhere close to as good as millions of people playing games against each other to try things o…

While this is true to some extent, there are absolutely known "hackers" within the community that are particularly good at finding these sorts of interactions. The millions will shake out the rest though for sure.

Re: We built an AI-powered Magic the Gathering card generator

#69
> Magic the Gathering is a collectible card game played with two or more players. Each player starts with a deck of cards and 20 life points and uses those cards to deal damage to the opponent and reduce the life points to 0.

I would never risk the wrath of Mill and Infect players by omitting their favorite win conditions.

If you look at the rules, there are a bunch of win/lose conditions in MTG: https://mtg-archive.fandom.com/wiki/Win_Conditions

Re: We built an AI-powered Magic the Gathering card generator

#70

I’m stunned WOTC hasn’t sued them over this yet. I undertook a related project in ‘21 [0] and had two different lawyers tell me Wizards are notoriously litigious and that they’ve even come after creators of fan art in the past. [0] https://hardwork.party/#/entropy/ … recursively-generated MTG-style cards generated by GPT-3 (not 3.5t) and VQGAN+CLIP. The recursion brings out the crazy! I ended up scrubbing for every n…

Who are they going to sue? That is the problem with the new tech. You can have dozens of copycats in a day. AI is making it too easy, so lawsuits would be like waving a fly swatter around.

In the case of OP? Cohere, I would assume.
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