Judging from the games performance, this looks probably better than what their dev team has.
indeed, haven't been able to finish a mission yet due to crash after bug after crash.
StarCitizen Server Meshing Architecture
61–70 of 143 posts
Re: StarCitizen Server Meshing Architecture
#62Earlier quoted context omitted.
There's Elite Dangerous and No Man's Sky, as well as Eve online depending on what you're looking for. All have their faults, but there are obvious alternatives to StarCitizen out there that's not vaporware.
Whether the term "vaporware" applies to SC is kind of subjective IMO. The server meshing feature has been advertised for a long time and it still hasn't been shipped. Though they did add object persistence a few patches ago which really changed the game for salvaging. I bought the game based on what I see people doing in it already, and it was fun enough for me. That definitely won't be the case for everyone and I re…
It's a cool project though, and I do enjoy the game, I just find that their plans and announcements should always be taken with a liberal grain of salt.
Re: StarCitizen Server Meshing Architecture
#63And yet there is nothing really impressive imo in Star Citizen tech wise, the server is still slow, fps are low, not many people on screen and a lot of issues. You should do tech improvment to enhance the gameplay, and currently I don't see many gameplay improvements that have real value. Starfield maybe the first space opera fantasty that will deliver.
Re: StarCitizen Server Meshing Architecture
#64got addicted to SC this year, spent an embarrasing amount on it. this Server Meshing they're planning is impressive if implemented
Re: StarCitizen Server Meshing Architecture
#65Earlier quoted context omitted.
What features are built and playable at this point? By its nature, it's hard for me to disentangle the aspirational marketing from the actually-available content, and there's so much critical content about SC over the last decade that it's hard to know which criticisms still apply. What can you actually do in-game?
Can we get a field report from someone who has played it? I remember hearing about it 10 years ago and it seemed cool, I always thought it turned into vaporware.
The game has major ups and downs, but nothing really comes close to the same feeling of being on a capital ship with your friends pulling out from a beautiful space port. I wish there was a better alternative but there isn't, nothihng really comes close.
Performance has vastly improved from 50 players per server to 110 now i beleive? And i think theres talks of increasing it further.
Re: StarCitizen Server Meshing Architecture
#66Earlier quoted context omitted.
Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands o…
This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. I would be surprised if they reached "hundreds" of players in a single instance. I don't think thousands is ever going to be attainable for them. Unles…
Re: StarCitizen Server Meshing Architecture
#67I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
These are basically marketing terms meant to try to explain why after 10 years and $600 million dollars in "crowdfunding" the game is still in alpha.
Re: StarCitizen Server Meshing Architecture
#68Over the past two years I've played maybe 10-20 hours of SC. I paid $45 for the starter ship and then made some money moving boxes and doing bounties to upgrade my ship and then have enough to buy a bigger one. The game is pretty fun if you're used to MMO style grinding. The only problem is that during the past two years there have been many server state wipes so you lose everything except for the starter ship you pu…
There's Elite Dangerous and No Man's Sky, as well as Eve online depending on what you're looking for. All have their faults, but there are obvious alternatives to StarCitizen out there that's not vaporware.
Re: StarCitizen Server Meshing Architecture
#69Over the past two years I've played maybe 10-20 hours of SC. I paid $45 for the starter ship and then made some money moving boxes and doing bounties to upgrade my ship and then have enough to buy a bigger one. The game is pretty fun if you're used to MMO style grinding. The only problem is that during the past two years there have been many server state wipes so you lose everything except for the starter ship you pu…
Re: StarCitizen Server Meshing Architecture
#70Earlier quoted context omitted.
There's Elite Dangerous and No Man's Sky, as well as Eve online depending on what you're looking for. All have their faults, but there are obvious alternatives to StarCitizen out there that's not vaporware.
> There's Elite Dangerous and No Man's Sky, as well as Eve online depending on what you're looking for. None of those offer all the things as SC even at it's current state. Elite Dangerous is closest and even then they're just different games inherently. > there are obvious alternatives to StarCitizen out there that's not vaporware. You can download and play Star Citizen right now. It is, by definition, not vaporware…
Starcitizen is for better or worse unlike any other. Until another game comes where me and my friends can hop onto a capital ship and travel to planets etc seemlessly - ill switch. But nothing on the horizon yet.
Also love the ground vehicle gameplay too and its quite underrated.