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LCD, Please

dukope.itch.io

61–70 of 107 posts

Re: LCD, Please

#61
post #45
post #38

Earlier quoted context omitted.

I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidenc…

Same here, and I also felt like I was missing out, since people were raving about it so much. But to me it really did feel like I had to slowly work on making any progress, and I mean "work" in its most tedious meaning. Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not su…

I loved the game, but I can see where people struggle. You cannot laser-focus on the objective. Just get in character, you are on a mysterious ship, it's completely abandoned and somehow returned to harbor still. You are just trying to get a clue what the heck is even going on here, why would you care about filling in a puzzle book?

Just enjoy the first part cinematically. Explore the ship and unlock the scenes. Absorb the atmosphere from the scenes, and enjoy the music. Try to figure out the disjointed narrative, and don't focus on your puzzle book. (One of the flaws is that the forced waiting sequence should IMO lock you out of accessing the puzzle book completely. I often forgot, and got annoyed because I could not enter the cause of death before the page got unlocked after the scene...) You will not be able to solve a lot in the first pass anyways. The game throws you some freebies, yes, but that's just to let you get used to handling the book.

For context, once I had unlocked all scenes, I had not even one quarter of the book solved, and despite what I recommend in the first paragraphs, it was not for lack of trying. This is when you notice that you have everything you need, and a sort of panic sets in. You realize that it will not get easier than this. This intrigued me a lot, and this was when the real puzzle game starts. Now you revisit all the scenes analyzing every nook and cranny of the dioramas like some nautical Sherlock Holmes. But it's never stupid "hunt the pixel" like one would assume from that description, no. I have never seen the attention for detail in any game before, and the dev really thought of everything.

If you ever find yourself thinking "Oh wow, I can deduce something here from the position of that piece of scenery, but there is no way this was intended", then the answer is always "Oh yes, it totally was". Then you enter the suspicion into the book, and suddenly the game validates you by copying your notes into print with that cheerful music jingle. After a while the screen turning black and the first notes starting will give you a dopamine rush already.

The game captures perfectly what for example escape rooms or detective stories are about. The only real downside of the game is that the replay value is 0 by its very concept. I envy you for still being able to play it blind.

Re: LCD, Please

#62
post #3

I'd love to see this on the Play Date console. https://play.date

Wait, this thing is STILL in pre-order? When is it actually supposed to ship? I first heard about it when the 1st gen Switch came out, and then silence for years. I assumed it'd come and gone, but it hasn't even actually shipped yet...? Are people still expecting it to, or is it considered vaporware by this point?

Mine arrived a couple weeks ago--two years after I initially ordered it. Their ordering transparency really does leave a lot to be desired.

Re: LCD, Please

#63

Earlier quoted context omitted.

If it's a 3D printable kit with parts for rich Americans to solder and assemble in their free time, does it make it better? Does it make it better that they're taking that job away from a real human in poor conditions, but still better than the alternative, conditions?

>if I wrote my reply based on what GP wrote, which implied usage of mass produced garbage coming from god knows which hellhole factory in Asia. Adding "ifs" (what if it was produced by a Star Trek replicator using only solar energy?) does not further any argument. Also, nobody is taking anything away. The market is so oversaturated they would simply switch to a different product line. But still, carelessly contributi…

>Also, nobody is taking anything away. The market is so oversaturated they would simply switch to a different product line.

So what you're saying is that even if the product the original commenter mentioned wasn't made, waste would still get made. So what was the point?

Re: LCD, Please

#64

If anyone has been putting off playing Papers, Please, it is an amazing game and currently on sale for its anniversary for only $1.99: https://www.gog.com/en/game/papers_please https://store.steampowered.com/app/239030/Papers_Please/

I already own it on Steam but I pulled the trigger on the iOS version, if not only to support Lucas Pope.

I still haven't played it, but I played through Revenge of the Obra Dinn a few years ago and read a lot of his blog posts from the development of the game, and I think the guy's an absolute genius.

Re: LCD, Please

#65
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

EEVblog did a whole series on designing a segment LCD, getting it manufactured, and integrating it into a product. Worth the watch if you're at all interested in low power embedded systems. https://www.youtube.com/watch?v=ZYvxgl-9tNM

Re: LCD, Please

#66
post #45

Earlier quoted context omitted.

Same here, and I also felt like I was missing out, since people were raving about it so much. But to me it really did feel like I had to slowly work on making any progress, and I mean "work" in its most tedious meaning. Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not su…

I loved the game, but I can see where people struggle. You cannot laser-focus on the objective. Just get in character, you are on a mysterious ship, it's completely abandoned and somehow returned to harbor still. You are just trying to get a clue what the heck is even going on here, why would you care about filling in a puzzle book? Just enjoy the first part cinematically. Explore the ship and unlock the scenes. Abso…

That convinced me to try it out again, with a slightly different mindset, thanks.

Re: LCD, Please

#67
post #55
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

For some reason that game makes me insanely nauseous, something very few games do.

Careful, you might end up with the return of your Obra Dinner.

Re: LCD, Please

#68

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

iPad/iPhone also don’t allow localStorage to persist in this scenario (iframe with unrelated domain). Even worse, there’s no way to detect the failure because it’s to resist fingerprinting.

Adtech and mitigations are ruining the internet…

Re: LCD, Please

#70

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

It sounds like you have privacy.resistFingerPrinting enabled, an experimental feature which is disabled by default: https://support.mozilla.org/en-US/kb/firefox-protection-agai...

Random coincidence... This is the second post this has popped up in today. Another frontpage post mentioned this in regard to getting blocked by Cloudflare. https://news.ycombinator.com/item?id=37049016
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